.. o Don Tancredo el verdugo, in spanish.:poly124: Inspired a by a character from an old argentinean comic magazine. It was about Week of work... just for fun. Soft: 3dsmax+Zbrush+PS+Artrage+Meshlab Crits always welcome:thumbup:
Nice job michael on landing your first gig! Now people will be allowed to go and make rediculous statements all over the boards because you'll be too busy workin to keep them in order. pior be nice to mikey;)
Hey guys, so much good stuff here. Well done all. I am planning to animate a character based on Wukong. Was a bit shattered seeing same character being approached yesterday. Anyway want to try my take on it. Here is my WIP. As I am not as good in modelling so one of my friend Maciej helped me with base mesh which I tweaked…
Hi guys, between my full-time job and studies this took me a lot of time, I'm glad it's finally finished. My main focus with this was a particular contrasting emotion. I hope it gets to you! My best
I did some searching online for why I'm getting the; no material assigned, ignored error. Mental Ray for Maya simply ignores as the error states, the object. I've applied the same material numerous times but the object doesn't render ?
Kind of surprised this wasn't reference, but maybe it's only something us old timers remember ;) http://www.columbiatribune.com/news/2010/oct/20/happy-days-actor-bosley-dies-at-83/ First Barbara Billingsley, now this... wonder who the third will be.
Doe anyone know if there's a way to render normal maps in Mental Ray for Maya using JS_NormalMapper in anything other than the default perspective camera? In other words, everything works great until I create a camera and try to render using it.
yes! another one :) Just picked up Marmoset couple of weeks ago and I had a lot of fun on this project. Eventually I want to finish up the model and also do offline renders but for the time being I quite satisfied with this presentation of him :) Hope you will enjoy too :p https://www.youtube.com/watch?v=qYj1LuLpfek Marco