I wonder if its really necessary though. Being a star wars game people will likely buy it anyway. Then again maybe that aspect is what made them take more risk with the character? Also this outrage is a boycott, basically atleast 400,000 gamers have vowed not to buy the game, so that's a lot of lost revenue. I don't agree…
Hello to everyone who reads this. I have just finished making this grenade and now I need some feedback on it. I have attached texture values in the form of images so you can get an idea if it would work for games or not. Please let me know what you think, I really want to improve.
As an environment artist in games this is something that always stumps me: how to plan and structure an asset pack of modular cliffs for big environments (specifically environments with a lot of rocky, big/steep cliffs and cave areas). This far it's nothing I've really had to do or something I've had the opportunity to see…
I found these while looking for some animation inspiration. I did these variations for terminators because I was playing around with building a little game.
There's a point in Alan Wake where you come across a camp site with an LED lantern and Alan can't pick it up. The entire game he's been pursued by dark entities that can only be hurt after being exposed to light. Later Barry comes across that headlamp and some Christmas lights and wears them the rest of the game…
Yup but they all seem to be in bed and eventually doing the same especially if people get in their ears as if it is working, but yea forcing companies (probably by becoming partner in the higher up "game") is how everyone is following 'suit' with all the situations. I can see the "benefits" of always online since, games…
Hi, I'm Elijah! I do: Characters for 3d printing - Game characters sculpting - Concept Sculpting - Character Design My portfolio: https://www.artstation.com/elijaharts Email: myvoidplace@gmail.com
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working in the game industry. I specialize in environment and prop creation. I’ve primarily worked in realistic Sci-Fi Unity games but i've also been employed for stylized/lowpoly work. I am available and looking for remote work. I’m open to work in part-time,…
I'm making assets for a first person simulator game with semi-realistic graphics, the assets are mostly furniture and decorations. Making both high poly and low poly versions of each asset drastically increases the amount of work needed. Furniture often just consists of simple shapes and it seems unnecessary to bake…