malcolm: Because that way you remove any sort of normal (Z direction) influence from the overlay map, which will interfere with your baked normals otherwise. In normal maps, the blue channel represents the normal's magnitude in a range of -1 to 1 mapped to 0..255 A value of 127 means that the normal has a magnitude of 0…
[255,204,204] Just hit the numbers on a calculator. 255*.8=204. This works well for numbers under a value of 1 or floating point stuff. If the values are over 1 (as in the case with [1 4 1]) use something like this. 255/4=63.75 which I rounded to 64 (when I put it into marmoset it put it as 65, though I don't know why.…
So I know this is super lame and stuff and there arent that many people on the list, but I was googling myself and ran across a link to the Autodesk Masters awards where one of my friends must have nominated me for the 3ds max one.. so if youre feeling kind hearted and approve of my skill and kind mandered plea could you…
Does anyone know how to make the healthbar stop at zero? (it currently goes below zero) Thank you. using UnityEngine;using System.Collections;using UnityEngine.UI;public class HealthBar : MonoBehaviour{ #region FIELDS // The player's current health public int currentHealth; // The player's max health public int maxHealth;…
a temporary mesh will be generated in that tool with unique material ID's and different colors on each element. That mesh is used to bake the texture map - even in previous version never did I intended to keep that mesh, so its always deleted afterwards. If you want to have a separate function that just assigns a multi sub…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
post in official TF2 thread http://www.polycount.com/forum/showthread.php?t=69164&page=527 http://www.polycount.com/forum/showthread.php?t=69164&page=527 http://www.polycount.com/forum/showthread.php?t=69164&page=527
yay thanks! I just assigned a plain 255 255 255 white material on it, placed a skylight with a bluish almost white color, and rendered it with raytracing on 3ds max.