Hey guys, I have a scripted basic 2D cube as character along with the rigid body and collision 2D. However, I want to replace that basic 2D cube for basic 2D triangle without ruining the scripts. Is there a way to do it in unity? I have tried to do it manually but I had encountered some errors. Any help from the experts…
Hey everyone, thought this might interest you. A recent video released by Firefly Studios, in which their 3D and 2D artists talk about their art and how it affects the player. The Art of MetaMorph (2D and 3D Art)
Hi Polycount, i would like to see your personal favorite works! The idea is to post your personal favorite 2D and 3D pieces (obviously without breaking any contracts =p) my fav 2D: and although incomplete, my fav 3D:
Greetings! I have worked as 3D and 2D artist since 2006. I have my team since 2010. We provide quality work with reasonable price. My studio experienced in: - 3D Modeling - 3D Texturing - 3D Animation - 3D Rigging - 3D Sculpting - 2D Interface - 2D Design - 2D Animation I would be pleased to put my expertise to work for…
Is it possible to move a 2D texture on another texture 2D in a shader according to external forces? If so, we can combine that shader with the shader that this 2D particle uses then we can get the desired result easily.
Greetings All, Does anyone know of a good tutorial to take a 3d model and project it to a 2D plane model? I have some high detailed trees that I want to have as low LOD 2D trees. Thanks in Advance. Cheers, -SGTGunner