My knowledge of normal map baking is still fairly limited, so it’s possible that I misunderstood some aspects. I’ll try to describe how I currently see it. First, here are some screenshots of the problem. LowPoly: Low Poly modifires: UV: (I have 2 udims as this model is part of the larger model of car with texel desniinity…
It's the way computers convert something into an integer by default, 0.9999999 converted to an integer is still 0. I already mentioned it above but will do so again. With unsigned normal maps there is no 90° tangent value, only 90.35294117647059° which is 128 and 89.64705882352941° which is 127, smack dab in the middle of…
You have the blue channel set to a constant value (127 or 128 ), so in the areas pointing zero red and zero green, it appears blue. The reason why is because you're dealing with a 3d vector that's flat in the depth plane, and because normals get expanded from 0..255 to -1..1. So the halfway point (127.5) is zero.
Okay I found the properties here http://www.cgplusplus.com/online-reference/vray-properties/ And have created this...manager = maxOps.GetCurRenderElementMgr()for I = 1 to selection.count do(selection[i].gbufferchannel = ielement = MultiMatteElement()element.elementName = ("MMRE_00") -- I'll want this to start at 00 and…
Patch is available on VGpro, no registration required and uncapped download speeds! http://www.vgpro.com/file/16418_bf2_incr_p...22-1.3.exe.html (incremental patch) http://www.vgpro.com/file/16412_BF2_Patch_1.3.exe.html (full patch)
That could be handy. I haven't had time to check much in photoshop, but seeing EQ's hard edge cube with dithering across what should be flat areas makes me think that it's dithering the RGB 127.5 to 127 and 128. So maybe that could be scripted to use a curvature mask to at least keep the flats flat if it's actually a…
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woah woah is all i can say. biggest video game release ever, and it surpasses the biggest movie opening ever by 10 million. i expect many more halos to come.
I created this test rollout with buttons and it automatically docks at a left side of ui. I put it in stratup scripts folder and now I'm really interested why it does not appear in ui at max start? I'm totally new to scripting so maybe I just missed some trivial stuff. macroscript DockingRolloutTest2 category:"M1Tools"…