If you're a 3D artist in need of a new computer, or just want to upgrade an old one, this is the thread for you! Building a PC can get very expensive, and many simply don't know enough about computers to make an informed decision on what to buy. This thread aims to help those who are less tech savvy, or whose knowledge is…
Hey guys, after seeing a thread about revealing the input object for a Boolean in Maya, i realised that Maya had procedural Booleans under the hood (athough not 100% bulletproof). So I went to work making a script that i would love to use, and that others could use. This script doesn't add any new functionality to Maya it…
Hi I can find alot of tutorials for hand painting textures and alot for photography basics but i'm drawing blanks for tutorials specifically for how to take photos for video games and film textures. Basically i'm getting told by different people to not use a flash because we can't have reflections and shadows and things…
If we go on this, I would supply a list of ~120 so characters to choose from for the pack, and you just call 'em out as you make them. I/we don't care if there's skins out there already (read: Spiderman) because we're Polycount and ours will be better ;) Example list: -Wolverine, yellow spandex -Sad Keanu Reeves -Peter…
Last three days Melbourne has been shrouded in acrid smoke, from multiple bush fires currently burning out of control throughout regional areas of Victoria. Thus far 400,000 hectares (4000² Kilometers) devastated since 1st January, due too record breaking temperatures unbelievably measured at 48°C+ in some areas, so we're…
[ QUOTE ] Also annoying is that some verts are set to red (1.0) by default and i cant change there weight!? [/ QUOTE ] If a vert is only influenced by one bone, then it will always be set to 1.0 (red). Weight it to another bone and then you should be able to adjust the vert weight. It won't let you weight between one bone…
Here are some progress screens, had fun making the house using "modular" pieces, now to figure out the roof. I was thinking that the roof tiles would be instanced meshes in unreal, is that a good idea? Been actually experimenting in unreal engine, testing the lightmaps, I'm getting seams and been reading up but I cant help…