Project Title: Hanako - Soul of the Samurai Positions Open UI/UX Developer Character Rigger (3ds Max) Character Artist Environment Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan.…
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are everywhere? You’ve found the right place! Following the development of many successful titles on iPhone such as
the Modern Combat, Dungeon Hunter,…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I had the opportunity to attend the IGDA Leadership Forum last week, and had the opportunity to listen to a lot of industry veterans talk about what it takes to be a leader, and their experience in the workplace. From my notes i came up with this. I am still expanding some of the ideas, but i thought it would be…
I found 3DTraining Institute (3DTi) the only school that gives you a solid foundation in 3D. Their courses are well designed and cover all topics. I took the 3dsmax course in 2020 during the pandemic helped me to learn the software and techniques to create 4 in-demand portfolios i.e Architectural Interiors, Logo animation,…
1: OK, but it definetely should be indicated in the shortcut list. For me creating new polys is about creatig new poly not closing holes, I know it sounds stubborn but I have not yet encountered an application merging the two functions, it should at least be stated in the shortcut list. [EDIT] Actually that's pretty…
Lovin' all the indie talk guys, it really is such an interesting and exciting endeavor to think about and it's always good to hear prior experiences from people who have made the jump in various ways. Sorry to spam but just read this and it's incredibly relevant:…
Hey Thomas. Here's a little markup of some things that I think could use some extra attention. I'll write a bit more below to explain a few things. First off, good to see you doing some new stuff. I know how hard it can be to do personal projects when you're already doing a job so kudos to working outside of work! At first…
Thanks! I think you're right in that I need some more modern and real weapons. I checked out imfdb as well and found some great ones so thanks for that recommendation. I did write what I rendered the lowpoly models in (Marmoset Toolbag 1 or 2), the highpolys are all rendered in Blender with either the internal renderer or…
Intresting stuff guys... Daz:- Rome:Total war in my opinion has it right,historically for example they say if you were hit in the head by a stone or small rock from an onerger it would take your head clean off.....and with Rome's very detailed engine im sure this kind of detail could potentially be possible,but creative…