Description: (Full project description on website: shinobilifeonline.com main page) What is Shinobi Life Online? Shinobi Life Online (SLO) is a 3D MMORPG project with the goal of simulating life as a shinobi (or ninja) in a universe inspired by Naruto. Our goal is to create a world without limitations or restrictions. A…
Hey Armed Unity members, We're an indie game development company working on "The Final Stand," a multiplayer survival game inspired from multiple survival game mods like battle royale, minecraft survival games, and other survival mods. We've been working on the game for almost two years and we're going to release in the Q1…
Firstly I will admit that I want to be anonymous as I dont really want to earn myself any sort of reputation in the games industry that may further hinder my chances at work by being a negative person as I about to make the following rant. I want to know what people think of my situation and if I should stick to 3D for…
https://twitter.com/RagingSpaniard/status/1126276538586910720 Been meaning to return to polycount for a while, this project is getting pretty big so I thought this was good timing :smile: CT is my favorite game of all time, that's not novel or anything. I think it perfectly achieves everything it sets out to do and I've…
Team name: Mindkiller Productions Project name: Metal and Dust Brief description: Metal and Dust ( M.A.D. ) is going to be a sci-fi tank warfare MMOFPS. It will involve three factions struggling for power. The majority of the gameplay will be vehicular warfare. Players will not command people, but instead machines of war,…
Many, many thanks to Kanni3d for that fantastic reply above. Working in isolation is a nightmare when you need solid info to learn from, and the above has been really useful in confirming what I thought I knew and informing me in areas I was ignorant. With this new guidance, I've gone back to the Cryo-Crate mesh that was…
Hi Danny, thanks for your help. Are you referring to on export from MD or on import into Maya? I'm using Maya 2018 and I'm checking the documentation and I find there's an option to set 'Units' to 'Automatic' but I can't find the 'Advanced Options' menu (seems to be a 2016 feature? I could also try exporting as .FBX from…
30 days of Art - Day 04 Hey yall, So I fumbled day 03 but that's ok. I had settled on doing some figure drawing. But when I sat down to do it. I was having a high amount of resistance to starting. On top of being exhausted after being up for 19 hours. it wasn't a good mix. But I'll keep worken away at improving. All I can…
I personally enjoy substance painter as you're working with all of the different texture maps and seeing the output at the same time. IE when I'm doing it just through photoshop, I have to manually create the color map, then duplicate it and find the spots where the roughness changes and make that, etc. Painter allows you…
Most thing said are correct, the main point is always: it depends on the engine and the platform. So any fancy tricks could be applied or not. Don't assume anything, if it's important to you just talk with the guy responsible for it. Batching is motivated by two reasons: - GPUs love big work loads, thousands of threads…