I guess this is Unreal? And what does your wireframe look like, with vertex normals displayed? I'm guessing you have a bevel there, since you mention weighted normals? But your first sentence talks about hard edges. Which is this?
Chapeau to all those sharing their projects and/ or techniques <3 To people who want to get their hands dirty or look to engage with others, I recommend checking out the Bi-Monthly Environment Art Challenges run by Pinkfox (thanks!). What I like about the format is that it encourages exchange, always cool to see some…
Hi there :) Good work in your portfolio but it loads really buggy for me. it took three tries before it got your site and its real layout. I got one version that was just text and pictures on the second load so you might want to check that. There I think there are a few things you could do to push it a bit farther…
Here's a rundown of things that have worked for me and other people, to some degree or another. - Switch to 64bit, have more than 4gb of ram - PhotoshopCS+ is a bit of a pig if you don't need it running (or other apps like itunes or streaming media), don't. - Watch out for firefox it has a memory leak, you should restart…
-Make sure to take my advice with a grain of salt. I haven't done much in the way of feedback in the past but I've decided to change that and am starting with you.- First, it might be the angle of the model but the armor doesn't read right to me. I think it's partially because it's such a smooth transition from armor to…
This is my latest project, created for a client to use in a virtual game. I used ZBrush for sculpting and polypainting, and ZBrush with Substance Painter for baking and exporting the final textures. The rendered images are real-time in Marmoset Toolbag. You can see more renders and wireframe images on Artstation.…
UPDATE 1-2-2020 JEEEZ what a wild year! A lot had happened that prevented me from working on this character further during the middle of 2019, but I was able to return to Jill at the end of the year and took her all the way to completion! Which means she is now an unofficial costume mod for Claire (her military DLC…
Yo! First, start putting signatures on all your work. Old Church: The branches don't really look too natural, and the bark material needs a little work. The cross is a focal point but it's a little boring. Some damage or a crow or something could improve it. I'd like to see a wide screen version of the image. It was a 2…
The problem most studios have with people coming out of 'game' programs is that they very rarely show any area of specialization or focused interest. Too many portfolios and demo reels show a superficial introduction to a wide-range of skillsets: a bit of character modeling, a bit of environment art, scripting, rigging,…
Since you asked for brutal critique I am going to give my 5 cents as bluntly as possible. Here goes: - Focus on 3D assets as it clearly is your strong suit. - Remove the blog and twitter as it adds nothing and they are pretty dead anyways. - The header is too big and takes attention away from your work. - You shouldn't…