How do you set the pivot point for an object to be one of its vertices? I've been looking for an answer for this for an hour now and I can't find a thing. I know I need to use the custom pivot editing tool but I can only move the pivot in relation to the grid; I can't force the object's pivot point to be set from one of…
Happy New Years everyonne !!! -New years -New artworks -New projects A quick set of tools made quickly on collaboration with my team Unreal Bucket. Go check the project : https://unrealbucket.com/ Give me your feedback to start this years on a good base ahah :) Cheers !
Hi! I want to render my stuff in fixed 247 white background. I use HDRI's. The thing is that after render the background color is changed. It is a little darker. I tried 247 color settings under sky, I added backdrop with 247 value, it won't help. Is there some simple option, which I can't find that background won't be…
Sorry for the bad drawing... I use mouse and its really bad one. Maybe only one arm only with the tubes A-59, the other only mesh , no metal Sven Ornamental Set Need adviceeeeeee!!! :) its just a really bad sample... try to imagine please <3
Hey everybody! Just finished collecting my first set of materials made in Substance Designer. Here's a preview of some of my more interesting ones. Check out the rest on my ArtStation! Happy Monday everyone :D https://www.artstation.com/artwork/GZxJ4 https://www.artstation.com/artwork/GZxJ4
When I worked at Ensemble there was a string of robberies concerning a group of teenage girls and the office supply closet. We didn't have badges though. I'm not sure what I would have asked them to show me. A better story is when I worked at Terminal Reality. It was late and I was going into work to get my personal…
Hey there! So I love Dota 2 and decided to make a item/set for Undying. (Jeej!) The Concept(drawn over a render I found on Google)was based on tombstones and Judge Dredd. I like it so far but, I'm losing a lot of the color scheme buy using the stones. Any tips?
Hello, I am having some problems with UE4 lights and shadows. These lamps have exactly the same light settings, using same the ies light profile and being baked on the same wall. The one on the left side is ideal. The other one's shadow have harder edges. Can anyone guess why? I can post specific settings if anyone needs.…