Hi, I've just learned that it's better to rig characters in a relaxed pose since it gives better deformations and it's also easier for the 3d modeler to sculpt the character in a relaxed pose. But when I'm working with motion capture the standard pose is till T-pose, since it makes some of the technical parts easier.…
Hey, I am not very good at all at putting computers together, I am totally new to custom rigs, so I plan on getting a new rig by the summer, and I do not make a lot of money so I am aiming for building a rig for around $500-800 (hopefully thats possible) Here is what I would use this rig for: - Modeling - Sculpting - UDK -…
Got a quick question, hopefully the solution is simple. I did it before with Biped, but can't seem to make it work with CAT. So basically I have one character all rigged up in CAT and animated. Now a simple change was done to the rig to add a couple extra bones to it. I want to transfer the animations from the old animated…
heya there, first of all im new to rigging.. i just made an low poly character and i also watched couple tuts so far so good, but this tuts are only about normal human rig wihout any armor or stuff on.. now my question is what is about the coat its infront of his legs so do i need to rig the coat? thanks in advance :)
Hello, I am Praveen kumar Maya Rigging and Modeling with over 7+ years experience as a senior Rigging artist In India. - Taking 3D Rigging my specialty. - I have strong Knowledge in Maya Rigging and MEL script skills, and am confident taking a project from A to Z with the best possible level of quality. - I have done lots…
[ QUOTE ] Verm, which program are you using? Max is a bitch as people are pointing out. I cant tell how manytime I have saved out skin points only for it to not work even on the same unmodified model. Many times, you still have to almost redo most of the rigging. If we are doing it wrong, then can you list the methodology…
Hey! This usually wouldn't be a problem, but I'm trying to do a specific thing which means my character's skeleton needs to be in it's original bind pose. I've made a control rig which adds a bunch of constraints to the skeleton which pulls it just slightly out of alignment from the original bind pose, which normally…
Sorry to dig up this relativly old thread. But I think I got it to a usable state: http://freegamearts.tuxfamily.org/fga-it...=Humanoid%20rig (Download .blend licensed under the GPLv2 or later) But I got a question regarding such rigs: I basicly tried to stay close to rigs found in id tech 4 games and just added IK solvers…
You should be able to re-use it. You may need to disconnect a few controllers to fix the scale/positioning of the joints but it shouldn't be too much work, certainly not as much as building a rig from scratch. A lot of people I know in Maya do "scripted rigging" where they build a rig and write a script to basically…
Hi shrapnel, I don't think you need a double knee in this character. This is useful in humanoid characters to represent kneecap and it helps preserve volume. But to me this spider can easily go without while it gives you additional work. Yeap Maya actually doesn't have bones but joints. I migrated from 3ds max and at the…