After designing for more than 7 years and have the honour of working with big (Hasbro, Tesla, Source3) and small companies I must say the most rewarding thing is to see the persons face light up when they get the item they envisioned. Hello, my name is Jordan I am a designer with a passion for 3D printing; I started right…
Hi guys, recently I try to teach myself about cryengine and found out that modo and cryengine have different up axis that give a slight problem here (even though I know UDK also have different up axis then modo, but the exported geometry fbx seems fine and not lie on d ground like cryengine did). Wasn't able to find an…
The work is still in progress. I was inspired by pictures with Russian landscapes and the railway. In my spare time I modeled the train and continue to work on it. Modeling 3ds Max Texturing Substance Painter
I havent watched this video fully, so I dunno if its good, but it shows game play. https://www.youtube.com/watch?v=L3eFS52jpso Anyone playing this? The open beta weekend is happening right now. They extended it till Tuesday due to severe lag on Saturday. This is the ARPG (Diablo style game) made by David Brevik, the…
Development Team: Team Etherell Product Title: Legends of Etherell: Antavia Product Overview: Legends of Etherell is the introduction of a completely unique iteration of the popular MMORPG genre. The team behind Legends of Etherell has created what they are labeling a True Online Role-Playing Game or TORPG for short. In…
Alright, time for an update and massive image dump :) I have been very busy with sets, singles and animations... and I've not kept up with my thread here. I have also updated my first post with only items that I have had accepted. Without further ado: Final Lina submission for DD of LGD: Kaito sword for Juggernaut, created…
This is my second submission to the Steam Workshop for Dota 2. The first one was wildly successful and this one has been a long time coming. I really went out of my box by using Zbrush to do all of the sculpts for it. I learned so much working on it and all the time spent was totally worth it. As before I started with a…
Yeah, it takes a bit of tweaking to get it to work but there are a few things you can do. I was actually thinking of writing a few things about that. The hardcore way would be to write .JSX scripts performing the commands you want. Once they are put in the proper Presets folder, they show up at the bottom of the file menu…
Overall I think it's a pretty cool idea, and you are doing a good job, this being the first time you've used UDK. There is a couple of things you might want to try out, and maybe posting a couple of your maps might help us to understand it better (i.e., a diffuse, normal and spec of a couple of items). A couple of things I…