So for the last few months a small team of us have been working on a short cinematic as our final project at the University of Hertfordshire. Do check out the other films from our graduating year to as they are awesome :D all the teams info and uhanimation info is in the description of the video as well as below. We hope…
I've (I think) fixed most of the outstanding anatomy problems since my WAYWO posts, looking for any feedback before I go ahead and start adding gear to him. For those of you who didn't play Duke3D, this is the original: http://www.3drealms.com/duke3d/images/walkthrough/e4/e4m8_04_small.jpg . I wanted it to look somewhere…
Hello. I'm working on a character and I want to use several 4k maps for the mesh so there are more details visible. I sculpted a high poly mesh in ZBrush, retopoed it in 3Ds Max and broke the lowpoly into 3 major pieces - body, arm, head. I exported each piece as a separate .obj file and loaded them all into xNormal for…
Warhammer has such a special place in my heart. Ah I actually prefer DoW 2 visually without a doubt but DoW 1 game play is what really sells it for me personally. See i thought about making a DoW 2 gen at first as your right its much more developed but could not resist the call of the 'classic' generator lol. Thanks for…
Took about 3-4 hours tonight and built the cowling. Just a few details left, like the additional air intakes on the front and the little clips that hold the cowling onto the rest of the fuselage. Then it's onto the wings, fuselage and finally cockpit. Gonna try to do some UVing next though just to make my life easier…
I think an art historian might tell you that great art immediately moves you, and says something to the viewer. that can be hard to quantify, I know for me sometimes art that I love doesn't have a specific statement or metaphor, but just looks fucking awesome. I used to hate that word awesome, it seemed like such a cop…
Thanks Antonio, I appreciate it! I really enjoyed this movie and had to do some fan art, while it's tempting to do more I figured one was good! Plus I took the chance to do a walk cycle which I haven't done for ages so there were some dense cob webs to shake off, it was fun. The gifs are probably too big.. but oh well. I…
Hi people! I'm created a spaceship for a game and I started texturing it but my texturing skills aren't my strongest so I would like some feedback from you! I made it for a mobile game so its going to be very small on the screen. Any feedback is highly appreciated.
I'm trying for the first time to bake a high-polygon model onto a low-polygon model in Substance Painter, and it's not working at all. I've tried all the Max Frontal Distance and Max Rear Distance patterns, and they don't reflect the shape of the high polygon model at all, or conversely, they reflect the shape of unrelated…
Thanks Bartalon, it gave me a few ideas to go on.. but I couldn't have pulled this off myself. Johnny, I ran into a small issue The if statement didn't work due to $con not being declared. -I'm not sure what the intention to compare $f to $con is.. but if I print off $connectionsCleaned .. the first object in…