I've gotten a fair number of jobs from cold contacts..and luke warm contacts(friend of a friend of a friend kind of deal). It Never hurts to inquire with an email. You could get a job or a contact. The worst thing that could happen is that they will ignore you. Not saying you should email blast every outsourcing manager…
Freelancing is quite difficult imo. It depends more an who you know and who knows you than your abilities. In my experience it can be very difficult or very easy. So my advice would be to try to get in touch with smaller outsourcing companies far away from AAA to try to get a foot into the door. As soon as people know you…
Alright, i haven't posted in a while... but i've been outsourcing to other 3D forums as well... Sorry Kevin, i Do want to go environment so forgive this piece for now haha... i just didn't wanna give up on this model since i went so far into it already... so consider this is practice for me... I actually just want to do…
I hear only good things about Modo, even thou Im a bit afraid of "the cult"-mentality (such as with apple). Wouldnt mind spending some time evaluating it but I cant justify all that freetime to get to point of experience and knowledge I am at with Maya when I cant use it at work since our pipeline is Maya dependant with…
Canada sure as heck has been taking over much of the industy. I'm kinda bummed about it, because I don't really want to move that far north to work. Austin is not the quite the hotbed of game development it used to be. I wish the U.S. wanted the game industry to be here as bad as Canada does, and would offer competitive…
I've been on the receiving end of outsourced assets, without source files we can't make any corrections or modifications. There are lots of examples where changes have to be made in house and without source sometimes content has to be re-made and we lose money on the asset. This is true for SPP and Designer files.…
That is, indeed a shame. I guess I'll look for the tutorials via PC wiki. EDIT: I was going to say that, wouldnt publishing/outsourcing the third vol, be beneficial for those who would like to read it just for the sake of knowing what that book really covered? But anyways, I think I got my answer. To learn Game Engine…
It really depends. If you're in a smaller studio, you may often be tasked with side jobs to keep the business afloat. Studios typically have a high burn rate, how much money they churn through in costs from month to month. Sustaining those costs can be difficult. You have to keep the work coming in. The most variety I've…
I think FF X was the last game that actually felt like a Final Fantasy. X-2 was an outsourced copout reusing every asset they could, the MMOs aren't known for being stellar, and though very pretty, XII and XIII felt too MMO and didn't have as much of the Uematsu soundtrack. At that point it evolved so much into something…
Big Sandwich games here in vancouver worked for almost a year as an outsource partner. Linc and shinobi did a ton of artwork for the game, I was on Socom at the time and was pretty envious of the stuff they were making. I'm still suprised with how much stuff they were able to make. I know for a fact Linc did a ton of the…