Not mine but always interested on how those Figmas were made and found this playlist on youtube. It is really insightful to see how they translate 2D into a 3D toy. It may be interesting for you if want to see how they stylize their models or for those who are into the 3D printing world. It keeps adding new videos so i…
I love this. The execution is really strong, and the prop work and modeling are great. Overall, good job.I freaking love Lisbon and Portugal, and I’ve wandered these streets a lot, so you really captured the vibe. One thing that can elevate good work to fantastic work here is values and tonemapping. Let me visualize what I…
I am working on a 3d game (unity) and finalizing the multiplayer options. Ive made mockup/prototypes already but now looking for a designer to get to a next level. Genre etc is up to you, i just like the coding, Shaders, effect etc. And not all in the game design, +3 years of unity experiance, +17years coding experiance.
Practice does not make perfect! Perfect practice makes perfect! If you are actually trying to improve your quality, the best thing you can do for yourself is sit down and really try and study and work on getting the forms correct. Doing a sculpt the same way, everyday, will not make you an anatomy expert or make incorrect…
This environment is a collection of large-scale concrete viaducts and bridges created with the Unreal Engine. Every asset in the kit was made from scratch—no downloaded assets were used. I originally built this project to experiment with the new spline tools in Unreal Engine 5.7, and a modular bridge system felt like the…
I posted a question a few days ago regarding different techniques of making a wall etc. https://polycount.com/discussion/comment/2641153 so I made a highpoly wall model and baked it, and Im still confused for several reasons. firstly, I noticed the normal pattern in Blender and SD are completely opposite... which one is…
I feel this is a very valid point. This allows you to ask the question, 'what makes a game fun?', in a more precise way(or more abstract way, depending on which direction you are trying to go). I would start with: What makes you enjoy the game? There are countless games I've enjoyed that I wouldn't box into only the 'fun'…
Hello Everyone, its been a very long time since I posted here to Polycount. Everyone's work is amazing and all of you guys have been really raising the bar! About two years ago now I embarked on my largest project to date! Inspired by games like Hellblade and just generally deciding to scratch this itch that I have had for…