Hello All, We are looking for a Unity FX Artist for Mobile game project. The position would be Freelance, but the work load could be quiet large. Start time would be soon! Responsibilities The artist would look at existing art and create FX that better fit the vision. We are basically trying to give our FXs an overhaul and…
Because these trails will be affixed to game objects (homing missiles that derive direction via code and rigid bodies, not the particle system themselves), i can't use a core trail render within the particle systems. The built in trail effect script for objects leaves a lot to be desired with lots of vertex overlaying of…
Senior Technical Artist [FONT="]Petroglyph is seeking a talented Senior Technical Artist to help develop a new and very exciting mobile game using the Unity Engine.[/FONT] [FONT="]The Technical Art Lead will help establish the look and maintain aspects of the art pipeline. He or she will work cooperatively with…
**PLEASE READ BEFORE SEND E-MAIL TO US** We 're small indie game want to make a RPG Fantasy Game [BXG] [GXB] It will be
quite big so we Looking for Programmer 1 like JRPG game ( Rune rune factory / zelda series / Atelier series ) 2 experience and creativity idea for make crafting system 3 have a portfolio of Programmer 4…
** We are not currently accepting new applications for this position. ** 3D Low-Poly Mesh Modeler Lightpoint Scientific, Westlake Village, CA (Initial 1-week onsite training, then fully remote) Full-time $70,000 - $90,000 About Lightpoint Lightpoint serves the global reconstruction community with
cutting-edge data and…
Gents, Turns out it was my character controller collision was too "fat". I got it working by taking your suggestion rooster, and making the character literally stick-figure thin and now I am working my way up trying to find the settings that "feel right". Many thanks to you both for all your help. I do have one final…
Hello everyone! The new article from Compute Shaders in Unity blog series is here: https://www.artstation.com/blogs/degged/Ow6W/compute-shaders-in-unity-boids-simulation-on-gpu-shared-memory This time its about Boids simulation on GPU, Shared Memory usage and much more! Sincerely hope you find it both enjoyable and…
Are you working on a team? Are you using version control? Bug hunt from memory is the worst type of bug hunt that you can do. You should leverage version controls history log. You can start by going back commits until the problem is not there, and then go through commits onward from there. If a quick skim doesnt show you…
I hope someone here can help as the issue I have is a game breaker. :( I've been working on a racing game in Unity, where the tracks are smooth with hills and banked corners, nothing too out of the ordinary. I'm modeling the tracks in 3DS Max using the lofting technique & I'm very happy with the visual results. However,…