i'm gonna start working on character sculpts more and my goal is at least one every other week. So i'm going to start posting all of them and their processes in this thread. Critiques and criticisms are very much appreciated and welcomed!
hey guys, here's my latest sculpt :poly121: it's based on a painting by Paul Bonner and currently put on hold because of comicon over at GA. I plan on going back after the competition and make some final fixes before getting him printed (hopefully). I'd appreciate any kind of feedback you got :thumbup: Thanks!
For my University course we had to sculpt a human hand starting with Zspheres in Zbrush and then pose it. Softwares used: Zbrush, Photoshop. Here is the process. Here are the final renders : Artstation link: https://www.artstation.com/artwork/Nvr9d
Update (a little changes in facial features and the bloody arm from the earlier version) turntable of the same https://www.youtube.com/watch?v=IwAD5NrYdhs Hi, Need your feedback on a mid detailed model sculpted and posed in zbrush and rendered in mentalray maya.
Ok now I am trying to make pants and folds ... I didnt use any reference actually so I made all by fantasy but what do you think how it looks? I am learning zb and this may be is one of my 4rth or 5th sculpt test for the mod I ammaking for skyrim ....