Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
(7/21/22) Hello Polycount! I have started working on a new environment project and am in the early pre-production/testing and planning phase of development. My idea is to create a Queen Anne Victorian house but with a more simplified American style in a Mojave desert setting. This comes from inspiration that I took from my…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We like creating family-friendly games that are transformational and fun. Presently, we focus on creating a wide variety of innovative gaming experiences including theme park…
Hi everyone! The 2D art sections in Polycount are my favorite to lurk through, but I've been seeing a lot of post titles lately like "WIP drawing" and "Looking for feedback." These tend to be very vague and I usually find myself clicking on posts that have more clear titles like "WIP cartoon fantasy warrior design,…
You can apply here : https://smrtr.io/8-Y23 Are You Looking for a Great Place to Work? Join the Game! Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness. We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
You can apply here : https://smrtr.io/8-ZC9 Are You Looking for a Great Place to Work? Join the Game! Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness. We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
Slo mo is a pretty specific edge case but that falls under the "...as long as you don't interpolate between those values." part that can be a headache, lol. Most engines have interpolation settings, Unreal has them on anims, montages, blendspaces and I think on aim offsets. If interpolation is set to 0 the clips just play…
@pior - Enjoy Nemesis! I kinda associate frustration with that game - I remember thinking it wasn't a significant step forward for a numbered sequel when it came out... and then later I read that the devs were forced to make it as a stopgap while developing the true sequel, Code Veronica. Still, some nice elements in…
When you feel free enough to make mistakes so that you can learn from them, you end up figuring out a bunch of other stuff that is normally relevant at some point in the future, to some other project. So for example you do find that stretched quads do give you a certain (this time) undesired effect and that you should have…