One thing thats REALLY bugging me far more than it should... COD is based on the Q3 engine, and Quake 3 had a serious issue that came over from Q2... Dwarf players, that is, the player height and view height, are totally the wrong size in units. A good example of this is looking at the Apollo moon landing photos. People…
Hot Buttered Funk on a stick, it works! What this script does: For each sound track loaded it creates a batch render view and sets the start/end frames and output path for each view to that of the track. It is VERY specific to my work flow, but will help anyone having to lip sync and render many audio clips. This is going…
Idle Animation http://s1259.photobucket.com/albums/ii547/Dysengaged/?action=view¤t=Idle_Cycle.mp4 Walk Animation http://s1259.photobucket.com/albums/ii547/Dysengaged/?action=view¤t=Walk_Cycle.mp4 Run Animation http://s1259.photobucket.com/albums/ii547/Dysengaged/?action=view¤t=Run_Cycle.mp4
Thank for the reply guys, I've went ahead and created a custom keybinding setup based on personal experience and the feedback I've received from you 😊 I haven't added anything about the UV because right now I'm mostly focused on the modeling part so I'm not in the mood to mess up with it, I'll tackle it in the future.…
Hi mates, This is my first post here, so... Hi mates! I'm just starting with Marmoset Toolbag 3. I understand main options and config, but I'm not sure with an specific one. Two questions: 1) I want to export a scene as interactable for artstation publishing. What I want is an autoplay for a turntable but I click on web…
Heavy helmet created for Agatha Vanguard made in collaboration with Pior. WIP thread: http://www.polycount.com/forum/showthread.php?t=139914 Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=323044840 Concept + Highpoly sculpt Test map view Content editor view Texture maps + mesh view
Un_Delincuente: Thank you. I tested multiple 3d viewers on a single webpage. When you start embedding more than 3 of them, things start to get slow. However! I plan to add in the ability to flip through different models (without reloading the page). I also plan to add Spec/Normals Maps in. The user will be able to choose…
look for "Rotate CCW" or "Rotate CW" in Customise > customise user interface > keyboard . It rotates the object by 45 degrees perpendicular to the current view. So in top view it rotates about the Z axis. In user view it depends on what angle you're looking at the object.
I think I have the basic functionality down to make the bottle shapes that I want, the graph is a mess right now and there's probably better ways of doing this (there's absolutely a better way to organize the graph). But this is what I ended up with; The big idea is to be able to create a large number of assets with just a…