Hey, I couldn't think of a good thread title, but I am making a game for myself called "Immersion" I want to make this a full out game, but with no gameplay... Meaning I am modeling every asset and every level by myself, its all about art.... why? I need to challenge myself to step outside my comfort zone, I don't want to…
@Neox LMAO yes, just some outliner like maya would be stellar. I'd also like to be able to r-click export from there too, or multi-select and export all or something from some root node, etc. Could I ask for clarification on what you mean by undo on any action? like UI edits too or what? camera movements? it's already…
I just uploaded the rough cut of my little short film project called the best conversation. No music, mixing, or post processing done yet, but it looks pretty good in it's current state. http://www.youtube.com/watch?v=wHejRD_PPtA
A bunch of new updates in last couple weeks. This week updates: Version 1.879 released on 12-5-2012* VMF: Fixed error when exporting a scene with a Sunlight object. * VMT: Updated $phong export logic. Now the Phong export will happen even if there is no Specular Color map but the specular color slot is enabled. In that…
Hi, these are some of my first noses and eyes, what do you think and how can I improve? Sorry for the low quality of the photo. (I'm going for more realistic styles)
Hey guys, I've been working on this pickup node for unreal and I need a little feedback. Mainly I'm looking for suggestions on maybe adding a little more zing to the diffuse and specular map. Any other crits would be appreciated, thanks.
Hi, I've made a function which takes various image input nodes, however how do I display the labels for these inputs so I know which is which? It would be nice if the bitmap showed the name of the texture file too...
STILL A WORK IN PROGRESS I'm currently working on anatomy for class/portfolio. I chose the lovely Rosie Jones as my muse/reference. I'll update once I've advanced a little more..
Something i've always had a hard time to doing is modeling a good nose, so if anyone has some example wires to show please do, i know i've seen some cool stuff in the past but never managed to save any of it.