Thanks for the positive feedback guys! -Changed the background color to be lighter, hopefully this will be easier on everyone's eyes! -Updated to include using the default scanline renderer Junkie_XL: Thanks! The spotlight is coming from above and to the right of the model, to the right and above the camera as well.…
Top job as always ( I can't even keep up with the updates!).. wasn't there some chatter about being able to 'toggle' on/off the various maps with checkboxes or buttons or something? I usually just need to use the normal map panels so having the other ones active by default is a bit fiddly sometimes when working on just…
I just woke up this morning and has a brainwave. if i rotate all of the chunks so they flow in a single direction it works. but it has to be UV channel one right? so if i swap the lightmap channel (default channel 2) with the texture channel (default channel 1) and rotate my new lightmap uv's around so they flow in one…
Maybe I am doing it wrong because for me, white gloss resulted in an even wider spec then when there was no gloss map like you said, but black did nothing at all. The spec remained huge and washed out as if there was no gloss map applied what so ever. I'm not using the default max shaders, its the xoliul shader 2 that does…
So what does it look like when you load a default shader onto a model? Does it display as a black silhouette as well? What about if you disable AO and shadows on that default material scene, still the same ? The normalmap issue might be gamma correction, check if that is off (very bad if it's on). And yeah the light setups…
That sounds like there is an issue with the workspace. You can go to Window -> Workspace -> Reset Workspace to reset it to the default state. You can also select Reset Default Workspaces to rest all of them back to the initial settings. Before you do that, could you upload or email to support@marmoset.co the workspace…
Hi, I'm working with Megascans Unreal 4 Livelink with Unreal 4 version 4.19.2 - When I click on two material instances, as shown in your instruction videos, and click "Create Material Blend", it merely copies the Master Material with the white default tiles and doesn't carry over any other materials selected. "Reset…
Hi All, For materials in Substance Painter is it ok to download customized materials and use that for your work if you don't have the correct material that you want to use with the default materials? I have noticed that some of the default materials in Substance Painter are probably ones I'm not going to use at the moment,…
Maybe it's a newbie question but there's a way to disable the double click right menu permanently? I mean i can go to preferences/interface/navigation and then uncheck the button but i have to do every time i open zbrush, for some reason this is not saved when i save the config, so every time i have to uncheck that. Also i…
AFAIK you can't edit the default Maya right-click marking menus without manually going in to the official MEL files and changing them in there. If someone else knows otherwise, please tell, since I'd love to customise them too but I don't want to have to do it manually... there's a marking menu editor, but it's horrible,…