No fixed it had to publish with absolute 4k size, and sp only generates thumbnails based on base color metal and roughness outputs. I'm pretty disappointed how bad substance works with the specular workflow
Do you have the most recent Max service pack installed? I think max 8 is at SP 3 now. There has been a number of fixes to render to texture since original release.
I'd wait until Nintendo and Sony release version 2 of their new portables, you know they will. I'm sticking with the GB advance SP, it's super portable and I can get the games really cheap.
HI everyone, let me introduce my problem , i can imagine that this problem comes from ID masking or antialising or RGB values, please help me to figure out. ants on my my model. as you can see (in the picture above) , I ve a frequently common error or issues when I create a project in SP , sometimes I can fix it using…
Hi, This is my first project in Unreal, Modeling, sculpting in Zbrush and texturing in SP, Lighting in Ue4, Some foliage used Megascan's resources, What would you think about it, Any critique is welcomehttps://www.artstation.com/artwork/Z5L2wN
So after sculpting some environment pieces I put the low poly in SP then the HP, Is it suppose to actually be 2d the detail looks 3d from straight on but on the side view its not carved into the model. I have a basic slash in a wall.
In my experience the most solid way is just creating your own material layer in SP and make smart use of particle or splatter brushes, i.e.: https://www.youtube.com/watch?v=e3FpG3CFlfQ
I would recommend baking in Substance Painter. I'm pretty sure 3dsMax doesn't use the same tangent basis as SP (Mikkt) so you will likely get normal artefacts and seams.
Thanks for the tuning in, Jerc! :) I bought both SD and SP, but still waiting for a few more feature before it can replace my current workflow. Nice to see it getting closer and closer :)
These look really great. Care to share a bit on the Quixel side? I bought QS2 back when it was in beta, but have since gone with SP instead. Would be interested in your Quixel process.