So after sculpting some environment pieces I put the low poly in SP then the HP, Is it suppose to actually be 2d the detail looks 3d from straight on but on the side view its not carved into the model. I have a basic slash in a wall.
Yes, That is how normals/PBR maps work. They don't modify the model at all, they only change how the light is interpreted and "fake" the details onto the model.
Replies