Yep its always painful to hack out work but that's what story boards and planning are for. It happens less and less, the more you plan and the less you animate straight away. It's easier to hack out a few 2D scribbles than it is to cut out hours of work. They don't need to be anything pretty and no one needs to see them.…
I agree with Eric, variable line width would look great in your work, which is lovely by the way. Something else are the doodle-like lines in the middle of textures. They bother me a bit because they're too jagged. They'd benefit from stroke smoothing/stabilization, and would look great if some also vary in width and…
here is the thing u do wrong. u forgot to mention that each axe has different features. one has 2 buttons, one has only 1 button, tho it can do everything the one with the 2 buttons can do. et cetera. the one with 1 button is superior for every human being. imagine not being able to cut with increments like in max lol.…
3point Shader Lite, gets a UI update v1.1.4 Perna dropped us a line to let people know that the lite version of the 3Point shader has been updated, check out the announcement and the thread HERE
Hey. I wonder if anyone know if it´s possible to select a line and then "grow" the selection along the line. I know there is a grow option but that selects all edges connected to the edge you have selected, i only want to select edges that are following the original lines direction, just like the loop-button, but loop…
- Title: Scandinavian Living Room Design in Australia - Full project: https://www.behance.net/gallery/68207739/Scandinavian-Living-Room-in-Australia - Portfolio: www.behance.net/DEER_Design Thanks for watching!!! Hope you like it!
I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…
What we need: 2 player models, for the 2 distint teams: Liberator and Defender. The skeletons should be Valve's stock, since they can easily be animated with motionmapper in the Source SDK. I can supply you with the skeletons if you need them. The polycount should be in the range 3000-4000 polies. I will supply you with…
@Neox LMAO yes, just some outliner like maya would be stellar. I'd also like to be able to r-click export from there too, or multi-select and export all or something from some root node, etc. Could I ask for clarification on what you mean by undo on any action? like UI edits too or what? camera movements? it's already…