Everytime this thread gets back on track, it soon enough becomes confusing again hehe This totally confuses me hehe. Pixel transparency locking is actually a bit of an advanced technique really - I would bet that around 90% of photoshop users don't even know what it is (and that's totally fine, to each their own) It sounds…
stepped away for a while to work on another character, but decided to try to finish him with your most recent suggestions taken into account. crazyfingers: I lowered the brow (he did have a perplexed look on his face before), added a bit more color variation to his skin tones (more blues, reds, greens, yellows) than…
If it works for ya I don't see a problem with it. I think it can be a smart maneuver to error on the side of painting too big and down res than it is to paint too small and try to upres later. Going up in res never really works out well, going down can be made to work. That's why I kind of sit in the middle on the issue.…
When its just as fast and will look the same. Or when it will be hard to get the right shapes by sculpting. Modeling in layers can cause a lot of problems, especially if that is how you do the final low ploy mesh is going to come out. Sometimes modelers get so caught up in modeling that they just retopo the pieces instead…
Thanks poopipe As I understand TPM2 provides an extra layer of security in case the laptop is stolen. Not much of a difference in case of ransomware or any online hack . chatGPT said I can force W11 installer to bypass the TPM requirement. Is it true? Did anyone tried this?
Hi I need some advice from fellow character artists. One aspect I've not had enough practise with and that I'm struggling with is the mid-frequency/secondary forms. For the most part, I understand what they are. The issue I'm having is a breakup layer/pass. I'm not sure if other artists incorporate it as well...? I'm…
Thanks. poopipe it's what i suspected yeah. Chat GPT starts to produce so true sounding BS sometimes it's hard to disbelieve. Turned out everything works in Photoshop mostly when you use standard Adobe Material as template in Designer. I just accustomed to use my own. Once I switched to default everything is ok in…
What you did there with the normal map... DO NOT DO!!!! The wear that comes with age like that would be in the spec map. Sure some tiny divots from being hit by objects but that's all. But those are not needed to get the effect that you posted as your reference. What you need to do is pull back some of the wear on the…
Nice model and texture dude, one thing i would look into is simplifying the wood in your specular. A lot of times people make the mistake of almost mirroring the detail level of their diffuse in their specular(just more or less contrast) and this really can be bad for certain types of materials. I like to really simplify,…