@poopipe yeah mate, that's it. But it's been so long since I did either of the things I mentioned that I'd almost forgotten about them. :) @pixelquaternion The banding is as a result of how black/white gradients are viewed in a linear workflow. It's best to disable gamma and render it using scanline. But yes, Zbrush is…
Thank you very much guys :) @pixelpatron: Yes it's really a shame there isn't any news on the franchise. Was really hoping for a new announcement at last years e3 after all the rumors before it :/ Here is a little update on the balustrade, just did a bit of sculpting on top
Nice feedback pixelpatron and thanks for that! And I surely know what you mean with the decals not being worn out on some spots where there are rougher areas, I was trying to vertex paint them out because I was'nt using deffered decals but that yielded no good results, so I just went with them because off the deadline (I…
I agree with Pixelatedkiwi, I'm assuming the plaster and last wood was made using Zbrush as a base. I understand that testing out new techniques is important and a great way to learn, but I suggest you keep it uniform on this project and make some heavy modification to those textures or rework them altogether. Other than…
@pixelmasher Yeah that was the only part that made me audibly cringe in the theater... @gir Awesome, thanks for posting ;where did you find those? And who is/are the artist(s)?
isnt the whole scene post processed nowardays anyway since the renderer only creates them passes(diffuse, specular, normal,depth) and the rest like lighting and shading = one giant horny pixelshader over the screen buffer one does call that deffered shading
Thank you for the kind words - Started to grab portrait animations and gif'in them up. Just the Overload so far. The first thing I made at Blizzard Jordan - Thanks :) PIXELPATRON - Most of the stuff currently up there is over 5 years old. Just lots of time. DETHLING - I think most of the hard surface, for the Liberty…
Sputch mesh is finished ) mikezoo HELL YEE! MORE GLOW ! MORE FIRE!!!! MORE SMOKE!!! :D PixelGoat YE ) Joshflighter Tnh )) Illusive tnh! http://fc03.deviantart.net/fs70/f/2012/039/d/6/diablo_by_stranger1988-d4p2yf7.jpg
Sorry for the late update. It's been a hectic weekend during which i had no time to work on anything UE4 related. @PixelPatron - Heeding your advice, i put in a crap-ton more lights. I honestly felt really uncomfortable overlapping lights on light on lights, but it looks like I'm moving in the right direction. Thanks for…