yeah, If you were to scale the right arm gun down a bunch and rework the claw you should be able to fix the balance issue. For the claw I would try to stick to very geometric shapes. Right now they have an almost organic sharpness that is not shared on the rest of the mech.
We are Data7! A group of artists and developers from around the world! We are currently looking for a character artist to join our ranks on a new Science Fiction FPS! Built inside the Unity Engine. You must be able to: - Model High Quality 3D Characters. - Work with conceptual team to get the vision of said model. - be…
We are looking for a 2D Artist to help with Assets for our Mobile MMO Spellborne which you can check out here https://www.indiedb.com/games/spellborne. Qualifications: * 2+ years of experience in 2D and/or 3D art production * Excellent drawing and illustration skills * Experience with game production tools: Photoshop,…
About The Game Genre: Action RPG Platform: PC / OSX Premise: Birmwood is a dark medieval RPG with Slavic inspiration. The game offers thoughts on the fate of a hero in fiction, the sacrifices he has to take and their impact, their consequences on his character. Birmwood takes place in a fully custom fiction worked on for…
The INT Project is seeking a talented UNITY developer and or programmer to join our team. We are a small group of developers and hobbyists who have been working on a sci-fi game for several years. Much of the 3d artwork is complete, as is the remainder of the assets. We also have a code base to work from. We are looking…
Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…
We are Data7, a group of artists and game developers from around the world, making the games we love to play! we are currently looking for a concept artist/world art director to help us in creating the style of our world for our epic new science-fantasy epic! Taking place in a distant galaxy, you play as Ashley, a young…
Hey everyone, we're an international team of 5 (across the US, Europe and Asia) actively working on building out a deckbuilding roguelike in Unity. It's an isometric game with a medieval fantasy setting that will have some Northern and Eastern European aesthetic touches. We're at a phase where we'll be entering early…
Hello there polycount Project Dystopia is a 1984 inspired social survival game set in a miniature brutalist city. Environments include residential blocks, factories, mess halls, offices and underground catacombs. Level design/texturing is a + but we are primarily looking for hard surface modelling for props and…
great stuff, seems pretty complex to make it this editabe :) The planet is lacking actual glow around its edge and water/terrain transitions look a bit too sharp to me. Great job on that anyways, i wouldn't be able to do that complex thing myself, just sharing aesthetical thoughts ;)