model 3D model of the Vortex StrikeFire2 Red Dot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. Polycount:18284 Vertex count:9757 https://www.cgtrader.com/products/vortex-strikefire2-red-dot-sight
I am in a need for someone who knows how to convert 3D model to Amnesia The Dark Descent. This model comes for custom story purposes. Model is ready and animated. It only needs the conversion (and I quess rigging) to the game. We hired an artist to do this from polycount forums so the model should fit in just fine. If you…
does anyone have any idea on how to model a skull??? I am supposedly suppose to model a skull for Spike TV. I have been modeling like crazy. Getting tons of skulls off Google and looking up YouTube for skull modeling. Nothing has helped me yet, I really need some help. I know how to do most of the modeling but the angles…
Hi! I want to say that I was trying to find an answer on many forums and youtube videos. I've learned a lot but still I can't find a good and concrete answer that will fit my project. Well, I'm trying to model a realistic house with interior and exterior for my horror game. I'm using this blueprint as a reference: And now…
Hi artist. I have a job to make a model of cliff. Please see attachment. Right now i am planning how to do it. I was always afraid of modeling organic things. Now i decide to do it and learn it. Description from my client:* The Goal is to create an accurate representation of the cliff on the picture and its transition with…
Hi polycounts I've been a part of this community for a long time and I post every now and then but I mostly just log in to check out other people's cool art. Anyway, I model every day for work (stuff I can't show most of the time) and I want to get better as an artist as well as be most apart of the community here on…
// current status: // Forearm in Unity Web player >> Hi I decided to learn some modelling for games and found this great forum. Lot of information about essential things that I have never heard (like normal maps) Here is my concept, I did it about 2 years a go (for flash game that I will never Finnish). This is where I'm…
So I'm not necessarily a beginner, though still a lot to learn, but I'm still getting discouraged while working on some projects. I thought I might see if there is any advice on workflow, or general advice, when it comes to the high poly model of a high to low poly process. I've done a lot of modeling but never took it so…
Senior Modeler SUMMARY: Firaxis Games is looking for an exceptionally skilled Senior 3D Modeler to work with one of our upcoming project teams. As a Senior Modeler, you will be working closely with the Project Art Director to create high quality assets that match the look and feel of the game world. The ideal candidate…
Hello Polycount! I've recently completed this gun model for the most part, this was a big practice project in terms of hard-surface modelling and topology, as well as realistic texturing. I'm looking for feedback on those two things for the most part, especially the topology. My workflow was the classic modelling a…