Very nice. If you don't mind here are some comments: If this is a mine, maybe show some zig-zagging hewn in structures and walkways. How did they get up and down there? So far I don't see evidence of that. Some type of lowering/raising cart do-hickey, a primitive arm crane or something. Walkways going between the cliff…
That would be Planetary Challenge. This challenge is not community oriented and it is open to anyone. However, it's my hopes to encourage communities to help organize local events for their artists. For UC and DW, they will remain as is. If an artist enters for Team Art Station or conceptart.org, I am positive that both…
Hey guys! Finally got around to working a bit more on the game. I'm trying to not give too much away, but i figured i'd show some new features! Te below video introduces a new type of enemy called an "Agent". Agents are designed to be cannon fodder enemies that have low health, and low speed. They flock around the player…
My bad, I should have explained the problem!.. :) So what I'm getting is either a good motion when rotating the arm down the side of the character but a bad one when going up, or vise versa... I can't seem to find a spot that allows both types of motions.. and I guess I was also hoping that somebody might spot some type of…
This is me practicing on making environments on a super small scale. This is my 3rd environment ever done in Unreal. This is my first time writing a post on polycount and I'm a little awkward to ask your thoughts, realizing that very little has been done in this scene, but if someone could express their opinion, I will be…
Hello everyone, I'm new here but I'm hoping to really get involved in the community and learn a lot. I use 3DS max and I have the basics nailed down but I'm trying to do something quite advanced and I was hoping somebody could give me some advice. It may be the case that I'm trying something too complex for my skills but I…
For UT3/Unrealed, Load the editor, save your map as something like "DM-<mapname>" so you'll do the regular load out when you play the level. Right click somewhere in the level and select "Play from here" and you'll jump in your world, press F10 to bring up the console, and type "togglescreenshotmode" and this will remove…
For the in-editor navigation issues, you *might* be able to remap things to something less stressfu through AutoHotkey scripts. It's worth trying, and maybe your tech/tools guy could help you settings this up ? As for typing, I found a strange but very smooth solution : I put an extra, low profile (apple) keyboard ... on…
Adam: I understand why you have moved me. I'm glad to hear that the water marks aren't a requirement, but i hope that you can understand the bad taste in my mouth from the sponsor requirements. Community competitions are supposed to be about the community, and to host one means to do everything within your power to make…