This is me practicing on making environments on a super small scale. This is my 3rd environment ever done in Unreal.
This is my first time writing a post on polycount and I'm a little awkward to ask your thoughts, realizing that very little has been done in this scene, but if someone could express their opinion, I will be extremely grateful for your valuable experience
The goal was to make personal road/ground textures and personally I love how it turned out, hope they not that bad. Also, I wanted to do something close to the playing area as a part of the "some" level.
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I felt that something had to be done, before this, there were tests with speed tree, vertex painting, POM, Tessellation, Pixel depth offset, custom scattering volume, physics-based mesh placement (loved it!), UE4 fundamental classes and many more, but this is not about that, I'm sorry.
So I took one reference from Pinterest (then forgot about the preparation one of few stages (as you can see, I didn’t do any other preparations) where it was necessary to highlight all the main types of vegetation, and instead of downloading 15-20 types, I could stop at 3-5 types of foliage)
reference photo and the result that went in a completely different direction.
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I hope it helps!
I am working on a bunch of stuff like a half life 2 map remake in ue4, trying to finish polycount's nov-dec challenge, doing some gun accesories and practicing substance designer. All that after hours and of course progress is very slow...
Hey! Yes, it was really helpful, gave an idea of some things so again, thank you!
Oh wow, that's awesome! Would love to see finished half life 2 map 👍
In my opinion, no matter how slow progress is, it is still progress. And ultimately, if you really want to be where you plan (I think you want it a lot), you will find ways and solutions!