you have fallen into the zbrus trap. its so tempting to jump right in an addin lil wrinkles an bumps and details that you have totaly neglected your larger surface details. the underlying structure is so bland and formless that no matter what you put over it, it will never sell the creature as a real living organism. i…
@pior - Enjoy Nemesis! I kinda associate frustration with that game - I remember thinking it wasn't a significant step forward for a numbered sequel when it came out... and then later I read that the devs were forced to make it as a stopgap while developing the true sequel, Code Veronica. Still, some nice elements in…
I add my few cents. I consider my self as semi-hardcore MMO player (I play hardcore for several weeks/months and then relax, depends on game). Please not I will be often referencing to Guild Wars 2. The main problem with MMOs right now is lack of innovation, and trying to copy-paste things that worked.. since EverQuest.…
Hello people. This one of my first ideas. Inspired by the neon grids and wireframe effects. It's in Adonized Multicolored technique. So what do you guys think?
Breakdown Interior Assets In this post I will give a short breakdown on how the creation of an interior Asset was done for this project. First, environment assets are split into different areas, areas that use material layering for texturing and areas that don’t. For the door below, the blue areas are shaded by using…
Greetings! My name is Leon Wolf, and I would like to show you my new project. I am in great need of a 3D Artist. So please, read on if you're interested, and see for yourself if this is the project for you. Team Structure: Me (Leon Wolf) -- Project Leader Cory Dickson -- Writer Travis Petkau -- Composer Barrett Kincheloe…
I'm diggin' it with a shovel. I would suggest reworking the legs. Would be cool to see more of the underlieing form. If nothing else, addin some subtle details to the pants to show in-seam and polish the folds/knee area. The only other thing i'd say would be that it looks like he has 3 ears and the folds on the forhead…
Here is how I understand a few things about how cars work : Tearing a car down completely and then working on a rotisserie gives you a pretty good idea on how things work. Quite a few things are stupid-simple!!! (car is 1968). And some of it is annoying and a mess (Electrical for example). It is impossible for me to really…
oh im totally getting it and very excited for it as well. The new characters I'm most anxious to try are: Dudley, Deejay, Adon and Cody. I'm a lil sad they wont be including Hugo, Alex, or the rest of the third strike cast haha
Hello everyone. This is one of the skin ideas given by my friend. Inspired by the electricity at the background of this poster: Used neon colors in the electricity pattern to make it a bit more "sciency". I may come back and make some changes later. It's in adonized multicolored technique. What do you think?