Hi, I´m Roberto Cuoghi a 3D student from Spain and in the last 6 months, i´ve been creating this diorama inspired in the art of Zelda Breath of the Wild and i wnated to share it with all of you so you can give me some feedback.
Hey guys! these are some smart materials I created and used in my project "Taqueria Jalisco". They are a few materials but they might help. Hope you like it. https://gumroad.com/l/brusm1
small low poly scene rendered in toolbag 3 base meshes made in 3dsmax, textured with 3d-coat and photoshop looking forward to add maybe glowing particles. https://www.artstation.com/artwork/8a29xhttps://www.artstation.com/artwork/8a29x https://www.artstation.com/artwork/8a29x
Hi! i'm trying to make a fan art of a LoR card but i'm struggling in particular with the face expression, any suggestions pls? Any other feedback is really appreciated, thank you! I'm not trying to replicate an specific one from the card art but to create one of them
Hi guys! I'm 3D artist student and this it's the latest scene I made, any kind of feedback is appreciated. Hope you like it! Link to artstation post: https://www.artstation.com/artwork/qAKw9a
This is looking really nice! Could be fun to play with the AO having color instead of black, I feel like that may push the stylized feel more with the linework :)
Hello there guys ! Worked on some visual development and research that I did some times ago ! You can find more pics and videos on my artstation : www.artstation.com/artwork/QzRYeZ Thanks for all !
Currently working on a dragony type creature.This is what it looks like in Unreal Engine at the moment: Based on concept by Sam Nassour: I'm planning to do a bit more work on the textures, and then I want to try rig it and do some basic animation.Any critique or advice would be appreciate :)