I believe Modo uses a flavor of Catmull–Clark subdivision, which will never give you a perfect circle, but most of the time, I feel like 32, 64, 128 is good enough, depending on the size, scale, and how close it will be to the camera.
A bit of what the highpolies look like for this project. The nice thing about this spec is how quick and simple the HPs can be. When it all gets crunched down to a 256 or 128 a quick chamfer job looks the same as an actual subdivision model.
Without roughness and specular map? What does "detail map" mean? detail normal map or what? So... I used 1024 textures anytime but... I have never seen 1048 resolution map. Thanks for your support man.
Earlier on in the thread Behrooz gives a pretty good explanation and video. Different from the one m4dcow posted. Here's the thread and the video: http://www.zbrushcentral.com/showpost.php?p=660353&postcount=142 [ame] http://www.youtube.com/watch?v=uLTRTTOgTAM[/ame]
mihalceanu: Thanks for the tip. I just checked out your submissions to DOTA 2 on Steam. Wow. Impressive work man. 118 submissions in under a year is amazing. Kunkka Entry: VITAMIN C DEFICIENCY by Tamarin
To bad, its a bit to expensive for a student like me. I hoped it would be 149$ minus black friday discount or something similar. Maybe one day :D But the trial version is awesome. Great work on this release!
gawd, they shouldn't be bad looking. They ARE low res--- that shotgun is like.. 128 X 64 .. or something?? i can't remember. it might be on a 256. im sure it would have to be, come to think of it. 256X128 i'm sure. thanks.
These days all games use overbrighting, you can expect your skin to be about twice as bright as it is on the texture on average. I prefer to use levels with 144 as the output scaling to get the skin down to a decent brightness.
128 sprites per screen. The sprites can render in front of your 3D scene, or behind it. http://www.google.com/search?hl=en&safe=off&hs=wob&q="ds+sprite+limit"&btnG=Search
Anyone else getting slammed with this big west coast storm? We had 70mph winds and 1" of rain last night and they're expecting up to or over 1ft of snow in the valley floor today. Up on MtRose they're saying 140-170mph winds, and possibly 8ft of snow today. Insane!