@PixelMasher I've actually been exposed to Burnet's Ultimate Career Guide before but I was way to new to this world to grasp any of it. I'm one of those people who 1) Never gave a damn about, or invested in, their future till a kiddo arrived and 2) Never had even the faintest grasp of art, let alone 3D art, till it smacked…
PixelMasher- that's awesome man, would love to see the behind the scene stuff someday when the game is out :) seems like not a lot folks liked the combat system- I think this is the first time I heard officially a game company from the west that would go with JRPG look and gameplay. I think it's a good risk but then again,…
Not at all pixelpatron :) straight to the point comment like this is what I really want to hear! Rightnow I'm sketch over the head design. Not really sure about the flat design yet. But, I'll keep sketching.
Hey Nielsen this came out looking great. Maybe try adding a PixelDepth node in your stars material to make it seem like the stars get brighter as the camera gets close to them, that's just an idea to play around with though. Good stuff man. http://udn.epicgames.com/Three/MaterialsCompendium.html#PixelDepth
@PixelSuit:: Thanks, i really appreciate the feedback. I'll try to revise the texture so that it can be more simple and focus. I am doing the crate and barrel texture now, so i'll keep those crits in mind. i'll post a update as soon as i can, thanks! Edit P.S. i pasted over the more simplifier view of the building so its…
Thanks pixelpatron! Here are some tutorials that used similar techniques: [ame=" https://www.youtube.com/watch?v=bepQk_GHAY4&index=5&list=PLfVu-YTHQlnJcE2_tSpmvuSPdUSb0y8Qn"]https://www.youtube.com/watch?v=bepQk_GHAY4&index=5&list=PLfVu-YTHQlnJcE2_tSpmvuSPdUSb0y8Qn[/ame]…
Ooo thanks Jessica! That paintover really helped lots! Pixelatedkiwi - Thanks, I tried to keep your suggestion in mind when I was picking colors for the tent. I think I am going to scrap the icicle stakes and turn them into horns like on the top part. Okay, so here's today's revisions: - Changed the ground texture like…
pixelpatron: You'll have to wait a bit, but i really want to do it so i'll eventually get there :D Dave Jr: Do you mean the texture on the walls or the cobblestone pattern on the pavements? If you mean the walls i'll be sure to come back to them and either tone down the height variety or move the stones around a bit.…
Thanks for the UP link, I was unaware. Have taken both CityEngine and PixelActive CityScape for a spin, considerably more $$ than UP. Will have to look into this!