in your viewport shot the grip material looks a lot better, but it looks distorted, looking a bit blurry in the middle and a bit squashed up and smaller at the bottom. I'm not sure how you've made this pattern, but I would recommend doing it in zbrush more uniformly or just using photoshop and generating a normal from…
i think it is not a bad model as 4 the first modular stuff. I agree with all previous comments. On my side i can tell that your textures need more definition. E.g. stair steps could benefit from edges being lighter and "anti sliding" relief could be more defined and sharp. Basically, where people walk on and scratch…
The combine flipping back in forth in the first sequence seems a bit off in the last two flings. First horse clip : maybe work a bit more on the tail. Not very important, but the two combine on the following sequence settle a bit fast. The attacking one shouldn't get to his oldest position, it feels artificial. Also the…
Usualy making the object pivot become the center of transformation (z) will fix the clipping thing. But if that doesn't help click the [Perspective] on the viweport and choose "viewport clipping" then drag the slider on the right side of that particular viewport to adjust the clipping distance. _Revel
At the right side of the transparency slider, see that box with an arrow pointing in? That means there's an incoming connection there When you assigned the texture, Maya noticed there was an alpha channel and assumes that you want it in transparency. You can right click the bar and do 'break connection'.
for edges: 1)hover over an edge 2)hold down space to bring up your zmodeler actions 3)select slide 4)select edgeloop complete now every time you click and drag an edge you'll be edgeloop slide mode. I don't think there's a way to slide polyloops though.
Sorry I don't think I explained myself particularly well. The shape I want to create is like a knot but unlike string it has bulges and a unique shape. Last night I ended up creating a shape from an edge loop and skinning the mesh to the spline and path deforming the spline by another spline which got me the sliding off…
Hi guys, Just thought of something i have to do quite often, and i was wondering if it wasn't possible to scriptify it :D . whenever i make reference planes in max this is what i do: -create a material (basic) with the reference file in the diffuse slot. -look at the dimensions of the image -if it's let's say.. 700x650…
cyrid, thanks for the reply what i am trying to do instead is to use the insertmesh button so that the mesh is placed at its origin first, for some things this type of placement is more exacting then using the insertmesh brush. **edit** side note, can anyone else do symetrical curve slices ? when i go to do a ctrl shift…
Hi there, I want to say I love all the very detailed props! Great job on those, I feel a sense of continuity within the props! As for the outside, the island I feel should have a little more level or flat space around the building. The immediate slope downward gives an uncomfortable feel like you'll just slide and fall off…