I wish it gave more story to the characters. I like how BOB started with a group in boot camp and went from there. It was a pretty linear story. The pacific jumps right into the action at Guandal Canal, and I still have no idea who any of these guys are. It feels very disjointed.
Try coming up with a variety of different silhouettes for the space ship. I would try a combination of curved and linear forms to help give variety and rhythm to your designs. Posting those would help give us more talking points about design direction. Thanks for posting :) .
Ue4 doesn't handle 16bit color images gracefully - It assumes the colour values are stored in linear space which they almost always aren't. The best fix is to apply pow(2.2) or pow(1/2.2) (I can never remember which way round) to the map in your shader.
I'm not sure if you included this step in your photoshop channel manipulation, have you tried adjusting the gamma of the heightmap channel before you multiply it into RGB? Anytime I've used VDMs in a compositor and there was a texture mismatch, the gamma is off. Try 0.455 to bring it into linear colorspace, perhaps?
Non-linear bend deformer, I would subdivide it before bending it or there won't be enough geometry for it to hold it's shape. [ame=" https://www.youtube.com/watch?v=zWHL4YV8U88"]<iframe width="420" height="315" src="https://www.youtube.com/embed/zWHL4YV8U88" frameborder="0" allowfullscreen></iframe>[/ame]
Yeeeah I was very interested back when I saw the first tech demos. Then it went silent, then it became console exclusive, then it became linear instead of free roaming, then they pushed the visuals down a notch to fit consoles, then it became 6-8 hours long. Then I lost interest.
Looks... hmm, a bit overwhelming for me. Having just played the Last Of Us, I loved how it was a linear story and not much in the way of time expensive side extras. Impressed with it's scale and scope but I'm 100% this will be in my 'never finish' category due to time constraints. If only I was 14 again.
The hit feels nice but when he drops to the ground it's a little messy. The bounce is a little too linear and doesn't feel natural. One part of the body should hit the ground first and the rest should flow into it. If you can add this to syncsketch I can draw some notes if that would help!
miauu's Live Measure Pro is updated to version to version 1.3. Changelog: - Added Linear dimensions - measure distances between points but only on X, Y or Z axis. - Added Decimal precision of the shown measurements - limits the number of digits after the decimal sign. https://www.youtube.com/watch?v=8Eb8IpmpTuU
latest CreasePlus 7-15-17 CurveChamfer doesn't work. Gives this error // Error: file: C:/Users/Keltam_PC/Documents/maya/2016.5/scripts/CreasePlus.mel line 813: Possible only on one curve. I only have one curve selected already and its linear 1 degree.