If you want python and 3d, that's a hell of an argument to jump over to blender. All the scripting is python. Every blender plugin is written in python. I haven't touched max in years though, Looks like they finally have python support now? regardless the blender world is where you'll find a lot of inspiration for what can…
Autocon: try both, try different things in each package, do your organics in zbrush like rocks and more freeform designs, try more panel based designs in max and just gradually start working out how to take a manageable collection of chunks into zbrush and bring em back to zbrush. Just dont try to do everything at once,…
Hi there-- onewinged. I think one thing I would add is gather as much inspirational concept art from concept artist from Sparth to Craig Mullins- anyone that inspires you, build up library and study it. In most cases, one job of an environment artist is translate that the concept artist illustrations into 3D- so it makes…
Hi, I just started a sci-fi pulse rifle project aimed at improving my skills with hard surface realistic game-ready assets. I recently did a project based on a single concept art to demonstrate my capacity to reproduce a specific well define asset. This one will be a composition. I want to come up with my own design. I…
Hi! We're developing a stylized top-down Action RPG with 2D pixel art and mixed media elements. The project draws inspiration from titles like Hyper Light Drifter and Omori, blending expressive pixel animation with surreal, reality-breaking environments to suit our game's emotional narrative. Our current team includes two…
undoz did we have a talk some days ago? :) i feel sad that such wonderful tools of photography such as vignieting, lens distortions, colour filters etc. are not used much in our games. These are part of visual story telling and it is a shame that photography and its techniques are ignored so badly! Also ME didn't rip Syd…
so... a lead art designer has his team create works of art, which are designed to stimulate a specific response from a viewer; a great dragon inspiring awe a dark corridor inspiring fear a forest with magical flowers inspiring wonderment and joy... all of these things and more, are created, with the specific idea to create…
saw a good post on Boingboing which is sort of like a longer version of my signature: "Inspiration sucks Wise words from Nick Cave: "Inspiration is a word used by people who aren't really doing anything. I go into my office every day that I'm in Brighton and work. Whether I feel like it or not is irrelevant." Inspiration…
I remember seeing the reference on CGTalk a few months ago. It was pretty inspirational, which is the roll it plays in this piece as well. He took a render of a high poly scene and converted it to UE3, pretty faithfully. Nicely done =) I don't see how this is any different then working off of any other ref. It might be bad…