What Oniram did was not slander. You are correct when you said facts are not slander. Saying John Doe is a kid toucher or exposed himself to an old folks home when he did not, however, is slander, is legally enforceable, and is not unconstitutional. You have the right to say whatever you want under free speech. You do not…
Yo! Been having some serious difficulties getting something to work. I hope I can get some light shed on this issue with your combined minds :) I'm trying to create a shader which is able to take a single RGB texture and from it, create alpha textures for each unique RGB value. Meaning if I have a map with 4 colors in it,…
I think for personal art this is a good policy, but for studio production it falls apart. Really it should be "that any artist can make any changes requested in a reasonable amount of time" because quite often someone else will work on an asset you made, either because you're working on something else, you've left the…
Well, everything will end up triangulated in a game engine anyway, I always triangulate realtime in-game models as I work anyway for the reasons you say (definining shape/smoothing with optimal number of polys). The only reason you might not want to triangulate a low-poly model completely is if you're giving the model for…
[ QUOTE ] Even if you only sell the textures and lowpoly assets produced from the high poly models and not the high poly models themselves? [/ QUOTE ] Generally you would be paid for the entire process, not simply the end result, so yeah your highres meshes would be company property. Because often times you're modeling a…
This is great critique @Noren, thanks a lot for taking your time to type it out. You are right, as the beauty shots were the parts I struggled with the most, with many iterations being made. It really was hard to pose and light the model while maintaining a consistent and natural look across all materials. I did use the…
Well, Blender was a good deal less stable for me and also rendered the eevee viewport differently. You could test that out with the demo scenes they publish. Other programs that behaved different or worse on Mac that I came across: * ZBrush: some functionality missing, somewhat less stable, ZScript wasn't fully compatible…
try making a character right now using what knowledge you possess currently. show off the character here and anywhere else, and ask people for critiques. If you see professionals saying the same critiques on your work more than once, that gives you keywords to search for. So the process is like this: - Do work - show it…
the best use of time is to pay a little money for somebody else's time. i.e. buy some models somebody else made. if you have to do a little work to make everything consistent with your art style that is still usually a lot faster than making everything from scratch avoiding sculpting and baking will save some time. how…
My day job is gravestones, it's not exactly a technically forward facing industry. For the longest time our solution to big columbaria projects has been to hand render them into a photo, which is a laborious process. (Example Columbarium) These are not complex objects and I was able to skip some of the steps by building a…