It's not Guile , and the shoulder-waist ratio is intentional. I know this guy is extreme in that aspect, but if you look at some bodybuilding pictures, take Arnold in his prime for example. his waist is insanely small compared to the rest of him. Since I modelled this guy after a "marvel-superhero"-ish reference he's got a…
Yep, when it comes to RTT, mental ray is a giant pile of crap that is only good for AO. They've removed Mental Ray from newer releases and are switching to Arnold, personally I prefer VRay or if the company doesn't want to foot the bill for VRay, I'll use xNormal. But I stay the hell away from mental ray. Not only does it…
@SCB Thanks! I plan on taking this all the way to a finished in-game character complete with normal, spec, AO etc. @Tenchi Thanks! I agree with you about the ear and now that you mention it I think I am going to slow my roll a bit and give the ear some more love. You're right about his build, he was very cut but definitely…
My final render into Riot Character artist contest ... I have attached all the final files (Maps - Ztool - Maya scene render with material ) into my New Gumroad Page (https://gum.co/fhdj) if you wanna use the final model for animation or retexture or any of your like , I did the modle sculpt in Zbrush , retopo in Maya ,…
Sure it could. Right now real-time technology is easily sufficient to be used in animated movies instead of using massive render-farms to make those movies. Activision recently shoved their human real-time RND, the human renders where better looking than Arnold renders in Terminator 4 (and that was 3 years ago). And they…
Hi guys, I am looking for a good tutorial that teaches you how to make movie characters (something similar to the level of Kingsglaive Final Fantasy) especially on how is displacements, bump map is made. Also on how to make shaders and nodes and have the character rendered in VRay/Arnold or w/e. If possible, it will be…
So I'm trying to create something like this in Maya using the Arnold Renderer filled in a simple room scene with around 80-100 of different picture images in a folder that has the same resolution. The material information would be the same but the only difference would be that the source image of the texture for each of…
I would just bake some "rounding corners" shader over hard /split edges . in Arnold or Blender Cycles , Octane, Modo or whatever. They would give you a perfect base to paint normal details further. It would does look different on cylinders looking more straight without those dark corners but IMO it's a better look probably…
Hello! Just over a year ago I released my first ever solo developed game, Galaxy Drift. A sci-fi isometric racing game based on classics like RC-Pro Am and F-Zero. Built in Godot using pre-rendered backgrounds created in Maya and textured in Substance Painter, Galaxy Drift was a passion project that helped me learn about…
Try giving the persp camera a quick tumble before saving? I didn't see any other big errors, I don't have Arnold installed right now so I got complaints about that. You aren't trying to animate that one, are you? Just in case you didn't know, try to avoid serious edits to the default cameras aside from just using them for…