Maybe you didn't understand the point, the objective is not to write (2*a)-1 as (a-0.5) * 2 which is exactly the same but cost more on the gpu. Indeed simplyfying the matter: a = tex2D() The monomial (a - 1/2) * 2 = 2a - 1 is equivalent. x)(2*a) - 1.0 costs 5 cycles on SGX540 y)(a - 0.5)* 2.0 costs 6 cycles on SGX540 z) a…
A simpler method than that for a forearm twist is to create another forearm bone and link it the hand twist. Character studio has foretwist, this is pretty much the same method but with your own bone. Just create a new bone object and make it the same size as the forearm (eithr your own forearm or the CS one). Align its…
Z-brush. Armor and basemesh was made in Maya 2008. Bolts n other details for the armor was made in z-brush though. Yes' I'm also conserned how I will solve it with the coat. Hopefully I can simply make the skinning of the different parts match each other. The original game characters consist of two texturemaps which both…
Software: Maya / ZBrush / Substance 3D Painter / UE5 Fan art of Minamoto no Raikou from Fate/Grand Order. Rendered in toolbag Feedback and critiques are welcome.
You know what, I totally agree. Using a browser based software renderer, you can't start fussing around with perfect z sorting, it's ridiculous. I think it's equally ridiculous to have realtime lighting, cutting down an already small polygon budget to like 20% of what it would be with just baked textures :D I'm sure you've…
Hey, I need the code for a Pythagorean theorem in 3ds Max. For getting the distance between two Vectors. So i did study this page here. http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-B8CBF0C7-B901-4A87-8D20-778BBE12BEA6-htm.html And i made several expressions…
I'm a beginner with Modo so maybe I'm making some very basic mistake, since I was unable to find any mentions of a similar issue on Google. I'm trying to follow this very basic normal baking tutorial involving use of a single lowpoly mesh to bake normals. No high poly geometry, no cages, nothing special:…
hey I dont know if anyone has ran into this issue but ive ran into it every time I build a mesh extremly high poly and I get to the low poly fazes where im building aroudn that mesh where my file gets so big/ huge that Hitting CTRL + Z takes 5 minutes a time, and since your building the low poly you know thats a trial and…
Hey there, I'm a Environment Art student and I made an account to ask this but.. What's the optimal way to retopologize basic assets? I'm fairly confident in my skills in sculpting, modelling, unwrapping etc. But I'm always pretty fuzzy on how to retopologize well. It's generally the step where the quality of my assets…
Hey I heard as of today that most of the uk is now on google street view. This could make pretty cool environment art reference material? or is that not legal? for example heres my local town hall and library…