So about 6 months back I decided to learn how to make some alternate clothing textures for Left4Dead 1 & 2 characters then edit the material files so I could actually see/use them in game. The 1st outfit was inspired by a bright camo guitar owned by Stephen Carpenter of the band the Deftones. So I did a quick paint over…
Hey all, I was at Industry Workshops in london at the end of August as a guest of the marvelous designer guys. I finally got around to the write up of my demo asset. heres the download link: https://dl.dropboxusercontent.com/u/10023886/md/MD%20101.pdf heres the PDF on artstation if you just fancy a look without…
Hello again to the Polycount community!!! Here is our major update for July, it is in the form of a newsletter which doesn't convert very well to forum posts so ill post a link to the newsletter which contains everything you may need to tickle your fancy. Here are some of the highlights: For the full newsletter click the…
This is what I've been working on for the past year and a bit. The idea behind Duke Nukem: Hollywood Holocaust Rethinked was to imagine what the iconic first level of Duke Nukem 3D might look like if the developers at the time had access to modern technology. The brief was to have the classic Duke Nukem enemies refreshed…
It's been a while since I posted any updates. I managed to finish the highpoly, retopo and UV the model. It has 4 texture sets and has 45k tris. A little higher than what I aimed for but I think it is fine considering it's a portfolio piece and not an actual game model. I also managed to block in the colors in substance…
The problem with the whole "but its an uninteresting shape" thing, is that it is your job to make it interesting, and no matter how much high freq. detail you pour on it you'll never create an interesting shape/form. People say you should learn sculpting so you understand all levels of form, not just the high detail stuff,…
I have a feeling your talking about prototype :S wich does not surprise me becuase that game looks rough! anyways back on topic it sucks bro seems to me that you do the same thing i do when i work on art. Ill stay up until 5 am sometimes working on stuff if im having fun doing it. Ive never worked on-site before so i dont…
It sounds like you're lacking fundamental understanding of how clothing works in an actual game. The easiest and best way to learn about this is to mod an existing game. There are lots of tools and guides for making your own custom clothing for various games. This will give you a clearer idea of what's needed to make it…