On thread topic and artwork: Nice, i really like this idea and the twin thing. feel like maybe the wings and the back should be "stronger" looking to be able to support a bigger upper body round shoulders a bit more and i dislike (even if it exists irl) the neck stretching (if you can help it) and i did look into it before…
:) The wood grain isn't very complicated, really. I made 3 wood grain alphas from a photo of some wooden planks by desaturating them, adding a levels adjustment to get some more contrast and then matched the colour to a flat grey by going Image> Adjustments> Match colour. I then imported the alphas into ZBrush, blurred…
You just haven't physically noticed it. The effects are limited, but it is actually a physically understood phenomena. http://www.moillusions.com/black-and-white-spanish-castle-in Doing a bit more reading on it just now, turns out that while the brain has part of the blame, most of it is in the retina. the cones in our eye…
Interesting thing about the Selective Service department this past week - they contacted the board of education for a list of high school grads so they could check and make sure they had all enlisted with Selective Service. Not sure how common this practice is but sounds to me like they're making their list and checking it…
Is there any way to evenly distribute how much each individual bone in an IK constraint rotates? The effect I am going for is a series of bones of a fixed length, arranged along the arc of a circle. The bones should straighten out as the spring is flexed, but I want them to still follow the arc of a circle, albeit one with…
Asyme, Just want to volunteer some added infos for ya. I wasnt a big fan of Blender until not all that long ago. Good concept but it just felt under developed at the time. Then I took the time to really sit down with it, set up and use a keymap that seemed sane (Maya in this case) and dig in. Its come a long way since the…
Hey, I started a big RPG project. And I need someone to built me a character with animations that I can use to program some parts of the game. I would love it if you did it in 3DS max. It doesn't really matter how the character looks like, as long as it has the proportions of a human-like creature. - Animations needed: *…
Hi I've been following Petter Zoppi's real-time eye course for games, which can be found on Gumroad. I think the tutorial is a bit old now, and I believe he was using Marmoset 2 or 3. When adding Transparency, he did it by selecting 'Add', which is no longer an option in 4. I followed another tutorial on how to get…
not sculpting per se but spent nearly two years modelling heads for a football game using 1200 ish faces and before normal maps (most faces were pretty youthful without much "character" so not much in the way of detail missed bar a few grizzled veterans). I think IIRC we created about 600 heads all told! For the most part…
I don't understand what you guys are complaining about with it feels like COD. Well yeah it is COD. It takes place immediately after MW2 and thus if they made HUGE changes it would be broken wouldn't it? Did the Lord of the Rings movies drastically change from movie to movie besides location and the arc of the story? Did 1…