while higher res bakes and more bit depth can help with parts of your problem i have to say your uv layout shows a lot of wasted space and to be honest your low poly as far as i can tell from the sketch fab looks very bumpy. cant say much about the highpoly from the wireframe screenshot but the low poly geo for sure could…
Character done during the Gilberto Magno Workshop. Based on the Concept art of Riiick. I hope you like it! :) https://youtu.be/t8wVtKt5JJg - Turntable.
I've been working on this piece for the past week or so for a University project, will post updates as I make progress! Feedback would be much appreciated.
My entry will be in pdf when I submit it to Riot; here's the pasted story in case anyone wants to read it. ***** I could feel the purple one's energy miles away, reaching out to me on humming violet tendrils. By the thorned gods, she was fantastic! I was drunk on her essence before she reached the birdhouse, clattering…
I started fitting this into my day on thursday afternoon. Just finished the HiPoly tonight, aiming for feedback before i start making lowpoly for it. Thank ye.
Hi Comments and critics is welcome....how can I improve it. Made in Maya 2012. thanks guys Render in Marmoset toolbag The highPoly The texturemaps (scaled 100%)