Hi, I need to submit lightmap generated by UDK. Sorry to be an idiot, but I have no clue how to do it, did a general search on C drive, can't find the file. RMB click the lightmap then clicked export to files. But when I get to the folder, can't find the file at all.
How to export camera animation from 3dsMax to Crye ? Or any better tutorial or hint? http://freesdk.crydev.net/display/SDKDOC3/With+3ds+Max I'm working on cinematic made in 3dsMax... Thank you in advance
i seem to recall a while back someone posting a photoshop script that would take and export out folders as seperate files based on the folder name say i have a file with 50 folders in its layers, in each folder theres like 2 or 3 layers i would like to save these all out as .dds with each one named the same as the folder.…
Hello, quick question, what is the best way to export a ztool for compatibility in 4.6. Currently I can't open my ztool made in 4.7 in 4.6. I want to maintain my subdivisions, can I import subdivision levels from objs?
I'm still learning Maya at the moment. I was wondering what your approach is to getting a hi poly ZBrush file from Zbrush into Maya? I exported out of ZBrush as a Maya file and as a .obj. Each time the model comes in flipped. Is this common?
so Iv exported form maya in FBX format, go to import and I get this wonderful result. Now unity and maya have no problem reading the file correctly but it seems max keeps fuking up my meshes. There are three different rigged bodies on this character: the top, the middle armos, and the bottom. Its like its sucking the…
Is it possible to export multiple selected meshes as single fbx/obj files with their mesh names? like my selected meshes are: "ring4" "plane2" then i would get the files: ring4.fbx plane2.fbx? is there such a thing in maya?
Hello Friends, I need some help here. Im trying to export a mesh animated by NCloth to a Scene on Marmoset Toolbag 3, but I m not getting the animation work corretly...What should I do https://www.youtube.com/watch?v=Ex7jp44S1I4
How can I export a high res mesh that has been decimated from ZB without erasing the UV layout? I need it in order to properly reconstruct it in Mudbox as it uses the UV layout to sync (the other way it has artifacts). Thank You!