i had those issues for a while when i first started using CS4. some settings i have set in Performance: Memory Usage: 89% History states: 10 Cache Levels: 4 GPU Settings: OOFFFFFF OMGGGG OFFFFFFFFFFF The flick panning was being a little laggy, and my psds would also do some crazy-ass zoom/pan bug after zooming in/out.…
The stump, the flat rocks, and the circular thing are all oval objects competing for attention in the same spot of the image. I think your horizon line is a little boring atm. You could use more foreground foliage. You've got an epic bridge leading to a circular slab on the ground... I think the composition could be vastly…
@Rima @zetheros I formatted these questions in this way because I thought it’d be easier to understand the points I was bringing up. Yes I plan on replying back to both set of comments on both posts but wanted to hear more people’s thoughts first. Both set of questions were on my mind, figured it’d make more sense to ask…
Alright, I have another update here. I've obviously tweaked the lighting and a bunch of material settings and placement issues, and I've added in the bridge, nagas, and background mountains. I can already see a couple of issues this morning that I didn't see last night. I think I'm going to have to add in a couple of…
@Eric Chadwick Thanks Eric! Love the piggy bank pic you chose too :P I completely agree, and its good to hear others have this same opinion. Developing large toolsets not only requires a lot of time, it can also very easily lead to 'spaghetti code' (ie. code that's excessively interwoven) making it very difficult to…
Without the animation it looks somewhat poor....I am sure it looks great ingame. You can mask where the rain will fall using a shadowmap from a directional light pointing downwards...or more realistically a little to the side to simulate wind. You might want to increase the angle(size) of the light quite a bit to soften…
well playing space invaders turned me in to a monster and gave me the urge to hide under bridges and avoid imaginary missiles.( at least until the bridge started to crumble) Personally I don't like violent games for the sake of it, but still play the odd violent game like gta or gears of war, but the violence is just…
So I am following this tutorial: https://youtu.be/RM417cyk1X0?t=87 I ended up with this. I wanted a sole so I tried to bridge edges but they don't work. I have tried extracting the shoe walls but reversing doesn't make both of the walls become grey. at least one of them still has black. I then tried to separate the shoe…
So far I want to ask some questiones about the bridge . Wood (All) = 636 tris stone column (1) =30 tris Iron Chain (1 Side) =48 tris *140=6720 tris Iron Chain Alpha (1Side) =4 tiris *N=592 tris Duplicate stone columns 4 times ,Then got 4 stone columns ; Duplicate Iron Chain to other side; Duplicate Iron Chain Alpha to…
Chugging along! Since the last update I have implemented: A rope bridge Side Ladders Lookout Tower Wood Support Beams Lots of UV mapping! Stuff I still need to do before I start texturing aka To Do List: Build ladder going down the tower Cloth/Sheet blocking in the main entrance Prop Lighting (Christmas Lights, Etc.) More…