Hello Fabi_G! I see what you mean, I 100% agree! I feel it got very flat after rendering it, and I miss the details from the sculpt. I will look at my light setup and materials, seems like the textures overall roughness is very high which probably makes the model read flat and normal gets no chance to pop. And I assume it…
This, 100%. I see a lot of people around me quietly shelving their ambitions of career advancement or breaking out on their own, and just holding on to what they have and hoping to weather the storm. Its going to be even tougher for those trying to get their first gig in the industry, competing against out of work seniors.
quite an older topic now but I couldn't find any big discussion about it so If you have a link feel free to post it. Obviously it's still in development and some features are still not available but let's go with the case that UE5 is ready, Would it change the Industry? There are still quite a lot of questions about it,…
So I've been given a scene to work on in Maya with some fairly complex rigs, and when trying to animate the characters the framerate drops to about 10 frames per second. Just moving a character's root controller around is painfully slow. I ran the scene with an i7-3770 3.4GHz processor, 16GB of RAM and a GTX 1070. I…
APPLICATION IS NOW CLOSED! Thanks to everyone who contacted me about this. Hey Guys, I'm looking for a talented 3D modeller for an iOS game I'm making. The game will be inspired from Tamagotchi games, and will only need 1 main character. But the main character will need to have a lot of expressions, gesture and animations.…
From a player's POV think his game does have a bit of CS.GO/CS2 "Black Mesa' - kind of vibe about it alongside old school modding cred as well i.e. Asset Pack Usage - 100% Free (CC0) - No attribution needed - Commercial use allowed Although having both ex-forces and an industry background to be honest are probably…
PolyUnwrapper 4.2.4 is out. http://www.polytools3d.com/polyunwrapper What's New + NEW Added MacroScript for Pack Shells (Rectangle Packer) + NEW Added MacroScripts Align Shell to Edge (Closets 90 degrees, Horizontal and Vertical) + NEW Added MacroScript for Send UV Selection + NEW Added MacroScript for Smoothing Groups…
Well the settings are pretty alright just they cover a lot of stuff in POSTFX where no one seems to know what it does. Again Ubi's deal with Nvidia seems to hit AMD hard despite the AMD presence in the consoles. The AA still is basically killing his 980GTX SLI. With TXAA2 it's at 100, TXAA4 kills it to around 40 (he says).…
Objects have an over all scale transform history. So for example if you created a giant cube that object down 5000% it will attempt to apply certain operations with that scale in mind. You can reset it, telling it to use the current size as 100% (Hierarchy tab > Reset > Transform & Scale). Or if you don't care about the…