Hello! This week I've progressed farther with the tree's. Over the past two weeks, I've learned quite a bit regarding tree modeling and texturing. Unfortunately, I've been having to fix many errors, such as sizing and in addition to that, texturing. Here's my progress. Tree #1 w/ Leaves (Ignore bark texture) Tree #1 Mesh…
1. Early Summer. Not Late June-July/August. Or Early fall Late September-Mid October (all the fruits Washington is known for come into season. Plus lots of reds and golds). 4. Pretty far. But the further you go, the harder it gets. Eastside, expect an hour bus ride. South or north 10-20 miles. Hour 1/2- 2 1/2 hours not…
1) Create two teapots with names Teapot001 and Teapot002 2) unwrap Teapot002 inside 3ds Max just to see how the code will work 3) execute this ( This code will copy the map channel 1 of unwrappedObj(Teapot002) and will paste it to originalObj(Teapot001) The last 3 rows are not important to the script that you need.
You don't really need a Marmoset-specific export. UE4 or UE4 (RMA-Packed) exports from DDO will function perfectly fine so long as you choose GGX shading and apply all materials correctly per Toolbag's documentation. Right now DDO is designed to function with one export profile at a time. You can export to other engines…
What is it about? Phobos is a 3 episode unofficial expansion pack to the doom 3 universe. It takes place on both mars and the mars moon phobos. You will encounter new hell demons, a new faction, exciting plot together with interesting characters. We have been working on this for over 2 years, and are finishing the level…
Hey there! You've got a lot of stuff, which is great. Here's something I think might help you with proportions and blocking the drawing. The female figure's shoulders are usually 1 1/2 to 2 heads wide. In this image, the head is too large for the rest of the body. When I first started drawing, I would do a drawing…
Hello, I'm currently looking for someone who has knowledge in PMXEditor and MMD to commission a model I need of a character named "Camellya" from Wuthering Waves. The currently largely available one does not obey MMD's cell shaded light and the other is a PSK, and I don't know how to give it facial expressions or textures…
About vertex normals, I asked that same question some time ago and figured out how to do it (in maya) http://polycount.com/discussion/125920/correct-vertex-normals-for-foliage#latest It was once in the wiki Eric posted but has been removed :'( :D About half way into that thread is how I did it with a dome for normal…
Hey Polycount, getting closer to finishing the project. I've had some big set backs over the past few days in the form of my project corrupting and my losing my scene! Thank god Unreal does such a good job with back ups else I'd be pretty screwed. So far, I've been refining my main shots, and playing with lighting in in my…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…