Hello, i have the same issue and once i tried what DrFlail suggested the QS opens inside 3ds max 2017 but there is no colors in the box. Is this QS just not compatible with max 2007 yet?
been experimenting with rimlighting a lot after playing super mario galaxy: a video of it on one of my tracks: http://nimblebit.blogspot.com/2007/11/rimlighting-test-2.html and a little gif showing the difference
Paul Hormis has a good method of setting up chains for dynamic simulation, you might be able to adapt parts of it to what you're doing? http://www.hyperent.com/Hyp-Tutorial-Cloth-003.php
[ame] http://www.youtube.com/watch?v=fzMhh8zhTiY[/ame] :) Anyway turned out really good. Now animate , duplicate them around 10 000 and swarm something. :) Really well done. GG :)
Thanks for the tips, I've bookmarked this page for when I come to set up a website. Is it a good idea to have galleries of different years to organize it a bit? EG. 2007 Work - 2008 work - ect.
Black and White 2 (pretty soon) Gears of War City of the Dead Dead Rising UT 2007 Soul Calibur 3 That's all I can think about right now...could be more.
http://kotaku.com/gaming/going-down-south/game-devs-get-incentives-to-move-to-texas-267686.php The Texas game development finance provisos http://www.joystiq.com/2007/06/11/the-texas-game-development-finance-provisos/
One of the guys from work rigged up a couple of classic Nintendo controllers with wireless gizmos compatible with the Wii. Pretty neat stuff http://www.engadget.com/2007/02/21/modded-nes-and-snes-controllers-work-wirelessly-with-wii/
This is probably rather more innocent than it initially looks but its still pretty funny. http://www.flickr.com/photos/mn8/ http://www.smh.com.au/news/biztech/retailer-removes-fake-playstation/2007/02/16/1171405415017.html
Hi all. Please look my work from postapocalypse project: The skies http://skiesmmorpg.com PBR workflow , Unity 5 (metal\smoothness) Polycount all model - 15 000 tris Texture 4k Soft - 3ds max, mudbox, Zbruush, photoshop