Hey! I really appreciate the time you took to reply to my post and share your feedback — it means a lot. I’ll get to work on the points you mentioned and start improving those areas. Thanks again for your help, and feel free to check back in a few days to see the updates!
Update: I’ve been told that the optimisation view mode is not the best way to assess performance and that the amount of poly I have is not the end of the world.
At the moment, I am developing a horror game environment for my final major project at university, drawing inspiration from Highgate Cemetery, Victorian spiritualism, and classic British/American horror films like Hellraiser and The Exorcist. My tutor recently shared on Polycount that he visited Highgate Cemetery after…
It's OK to include a link in your post. Feel free to edit it. We have lots of tool makers sharing info on their tools, and asking for feedback. All we ask is that you post updates within the same thread, rather than cluttering up the forum with new threads each time. I'll move this to Technical Talk, where tools threads go.
Hey guys! Had been working on this in my free time for roughly a month now. I'm trying to squeeze in a couple of hours everyday. I've been doing screenshots every day so just a warning... It is image heavy already :smile: I am trying to do a short teaser for this using the Unreal Engine 4 before the movie hits the cinemas…