Have you considered not being a noob? :( Joke. I feel ya, it's one of the reasons I quit playing MOBAs a while back. I would never be quite good enough, and frustration spoiled the fun. Plus you have massive abuse in every single game from Russian kids and I wasn't gonna keep doing that to myself. Honestly, just step away.…
I started off by trying to model characters in a spline modelling app. The first ones were really terrible but once bitten by the bug I could't stop and still can't. I eventually stepped over to a poly modeller (3DSMax) and then to ZBrush. The advice above is great but it wouldn't have worked for me. What worked was…
good decision. Most people feel like they buy a product when they pick up a box of software from the shelf at a store, rather than a license. Now it is like that again - your're paying for a something that behaves like a product. I hope this puts a stop to the "license-ification" of goods and services. e.g. in e-books…
The only thing that gave me discipline was getting kicked in the face by life a couple times. I was like you around the age of 21 and golden opportunities kept passing me by. Now I realize how hard it is to make it in this world. If you don't step up you will be left in the gutter to rot and die and nobody will weep for…
That is not helpful at all, could people just stop posting stupid one-liners on this forum that are just a waste of space? While it's a good resource it's extremely hard for a beginner to just "begin" there. Anyway, the first response in this thread is good. Here's how I got into 3D and some advice: Personally I started…
Good read. He makes some good points. I mostly walk away with "why, what worked in doom won't be translated into modern shooters any time soon" Dooms mechanics would work but only in some abstract kind of game where realism is suspended. Player speed is cranked up, the need for cover is inconsequential because most attacks…
That is indeed my repo. I use floating shelf all the time for my own projects. Unfortunately Maya had some incredibly breaking changes years ago and I stopped updating modular channel box. It was a long time ago so I don't recall much of the context. The repo is here though: https://github.com/Vaei/ModularChannelBox
Are you guys using the actual Undo or Step Backward (in History)? Undo actually doesn't change the layer for me, but Step Backward does (in CS3). Unfortunately, I prefer to rely on Step Backward because I can go back multiple steps more easily. This "feature" is useful for making Actions that need to know what layer is…
You shouldn't need to do any of these steps for your model to display correctly in Toolbag. If you're having problems, please reach out to support@marmoset.co and we'll follow up.